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To receive as a first issue in a new print or digital subscription the order must be placed by the first date listed below:

  • 9/17/2021 to include World At War #81 - Available to Digital subs 11/2/2021
  • 11/19/2021 to include World At War #82 - Available to Digital subs 1/11/2022
  • 1/14/2022 to include World At War #83 - Available to Digital subs 3/1/2022
  • 3/11/2022 to include World At War #84 - Available to Digital subs 4/26/2022
  • 5/20/2022 to include World At War #85 - Available to Digital subs 7/5/2022
  • 7/15/2022 to include World At War #86 - Available to Digital subs 8/30/2022
  • 9/9/2022 to include World At War #87 - Available to Digital subs 10/25/2022
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World at War, Issue #85 - Game Edition
World at War, Issue #85 - Game Edition
Price: $49.99
PREVIEW

Budapest Campaign: October 1944 to February 1945 is a wargame of the Soviet offensive in Hungary in late 1944 and early 1945 which culminated in the conquest of the city of Budapest. Throughout this campaign the Axis launched successive counterattacks which regained ground but, in the end, failed to stem the Soviet tide.

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World at War, Issue #86 - Game Edition
World at War, Issue #86 - Game Edition
Price: $49.99
PREVIEW

The Chaco War, 1932-1935. The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans. However, to reach the front the Bolivians had to overcome long lines of communication, impossible terrain and low morale. The Paraguayans, on the other hand, saw the war as a life-or-death struggle. Thanks to their superior morale and leadership, the Paraguayans inflicted a series of defeats to the Bolivians and won most of the Chaco in the post-war peace settlement.

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World at War, Issue #87 - Game Edition
World at War, Issue #87 - Game Edition
Price: $49.99
PREVIEW

Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific. NEI is a combined naval-air-land campaign, in which operational capabilities can be decisive. The game system shows the effects of various operations over the course of a scenario. Players conduct Actions which encompass discrete combat, logistical, intelligence and other operations. A player can conduct one or more Actions per turn. All units in the game use a similar combat system. The system shows the interaction of naval, air and land forces. At stake: the resources of the South Seas and the gateways to the Indian Ocean and Australia.

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