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Preview coming issues of Strategy & Tactics, World At War, and Modern War.
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3
/24/17 to include Strategy and Tactics #305
4
/7/17 to include Modern War #30
5/19/17 to include World At War #55
6/2/17 to include Strategy and Tactics #306
6/16/17 to include Modern War #31
7/14/17 to include World At War #56
8/4/17 to include Strategy and Tactics #307
8/18/17 to include Modern War #32
9/1/17 to include World At War #57
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Modern War, Issue #32 - Game Edition
Price: $35.00
PREVIEW

Operation Musketeer is a wargame based on the assumption that the 1956 Anglo-French-Israeli invasion of Egypt turned into a major superpower confrontation in which the forces of the Soviet Union and United States became involved. Historically, the invasion was ended because both the USSR and USA opposed the Allied invasion. But, the assumption here is that, instead, both Moscow and Washington were drawn into the conflict and deployed combat forces to support their respective camp.

Modern War, Issue #33 - Game Edition
Price: $35.00
PREVIEW

ISIS War. This game is set in a timeframe of the near future – 2017 through 2020 – in which the Iranians may have developed some kind of military nuclear capability. Even so, with the US likely still in another post-Vietnam-funk-type of “neo-isolationism,” the possibility for a blitz-style conventional Iranian victory across the region – aimed at fully establishing and certifying Tehran as the unchallengeable hegemon of the Gulf region – moves to the fore.

Modern War, Issue #34 - Game Edition
Price: $35.00
PREVIEW

Opaque War: Ukraine 2014 is a simulation of the military conflict between the Ukraine government and the Donbass rebels (the People’s Republic of Donetsk and the People’s Republic of Luhansk). Game play begins in April 2014 when the Ukrainian government launched the so-called Anti-Terrorist Operation (ATO), to assert its control over the rebel provinces.

Modern War, Issue #35 - Game Edition
Price: $35.00
PREVIEW

Mike Force is a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War. In Mike Force, you play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC). Communist mobile forces will advance towards critical Free World bases and cities, and if they take them, can win the game.

Modern War, Issue #36 - Game Edition
Price: $35.00
PREVIEW

Cold Start: The Next India-Pakistan War (CS) is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Indians decide to try for the big win over long-time opponent Pakistan. The title comes from the fact “Cold Start” is the phrase used by the Indian military to describe their officially declared policy of eschewing the first use of nuclear weapons in any future war with Pakistan.

Strategy & Tactics Issue #307 - Game Edition
Price: $35.00
PREVIEW

Cold War, Hot Armor is a two-player game in which players take command in armored actions during the Cold War. The game is part of a series; this particular game is set during the War in Vietnam, 1954-75. Future games will include battles in continental Africa, the Middle East and eventually a hypothetical NATO-Warsaw Pact conflict. The game system emphasizes command control, combined arms, and evolving technology.
Strategy & Tactics Issue #308 - Game Edition
Price: $35.00
PREVIEW

The War of Jenkins’ Ear simulates the last major conflict in the Caribbean between England and Spain from about 1739 to 1748 (though it was largely eclipsed in Europe by the War of Austrian Succession at the time.) The actual underlying cause of the war was trading rights in the lucrative West Indies. After centuries of intermittent and reoccurring war between the English and Spanish, these two maritime powers had managed to work out a trade agreement that ended their conflicts but not their longstanding enmity. In April 1731, the captain of the Spanish caravel La Isabela intercepted and boarded an English brigantine (the Rebecca) near Jamaica that he suspected of being a smuggler. The brig’s goods were looted and the English captain (Robert Jenkins) was consequently tortured throughout that day.
Strategy & Tactics Issue #309 - Game Edition
Price: $35.00
PREVIEW

The War of Turkish Liberation begins during the first half of 1920, when the victors of World War I (Greece, France, Italy, and Great Britain) tried to implement the partition of the Ottoman Empire that had been agreed to at the treaty of Sévrés. There are two players in this game:the Revolutionary player and the Imperialist player. The Revolutionary player controls the Bolshevik and Turkish Nationalist armies, and the Imperialist player controls the armies of Greece, Armenia, Azerbaijan and Georgia.
Strategy & Tactics Issue #310 - Game Edition
Price: $35.00
PREVIEW

The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable economic and political core, while the Union player attempts to divide and conquer the southern states. Victory is checked every turn: Union progress can have political consequences or possibly end the game if either player fails to achieve expectations.
Strategy & Tactics Issue #311 - Game Edition
Price: $35.00
PREVIEW

Pacific Subs. Germany's U-boats are better known, but the US Navy's submarine fleet achieved the greater victory, bringing the Japanese Empire to its knees by hollowing out its merchant fleet. In this solitaire game, you the player represent the skipper of a submarine. You task is to conduct patrols against the Japanese by supporting the US fleets in combat, ambushing Japanese warships, carrying out covert operations in Japanese territory, and, above all, by sinking merchant ships and tankers. You can conduct one of several individual patrols, or fight the whole campaign, with a goal of promotion to Captain---if you survive.