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Strategy & Tactics Quarterly #20 - Aircraft Carriers w/ Map Poster
Strategy & Tactics Quarterly #20 - Aircraft Carriers w/ Map Poster
Price: $19.99

Aircraft Carriers: Every age of naval warfare is dominated by one ship type, from ancient galleys through ships-of-the-line to dreadnought battleships. The middle of the 20th century was dominated by the aircraft carrier, and they remain a fixture in major navies to this day. The aircraft of the day were only good for observation, but in that role they gave a fleet eyes beyond the horizon for the first time in history. As aircraft became more powerful, the carrier challenged, then supplanted, the battleship as queen of the sea. Today carriers are in turn being challenged by long range missiles, nuclear attack submarines, and space-based platforms. more info
Strategy & Tactics Issue #338 - Game Edition
Strategy & Tactics Issue #338 - Game Edition
Price: $49.99

Russian Boots South: Conquest of Central Asia: The game system is based on the previously published S&T games: They Died with Their Boots On, Volumes 1 & 2, Julian, and Sepoy Mutiny. Russian Boots is a two-player wargame simulating the Russian conquest of Central Asia during the 1850s to 1890s. There are two opposing players: Russian Empire and Khanates. The Russian Empire player represents the theater command of an autocratic empire. The Khanate player represents the various independent kingdoms and tribes of the region, with the possibility of intervention from forces on the periphery. Victory conditions are asymmetrical, with the Russians trying to conquer Central Asia and the Khanates trying to prevent this. more info
Strategy & Tactics Issue #338 - Magazine
Strategy & Tactics Issue #338 - Magazine
Price: $9.99

Russian Boots South: Conquest of Central Asia: In 1840 Central Asia was a distant frontier for the Russian Empire, but within 50 years the region had been fully integrated into the Czar’s realm. That was accomplished only after many hard-fought campaigns across the area’s vast deserts and steppes.

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World at War, Issue #87 - Game Edition
World at War, Issue #87 - Game Edition
Price: $49.99

Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific. NEI is a combined naval-air-land campaign, in which operational capabilities can be decisive. The game system shows the effects of various operations over the course of a scenario. Players conduct Actions which encompass discrete combat, logistical, intelligence and other operations. A player can conduct one or more Actions per turn. All units in the game use a similar combat system. The system shows the interaction of naval, air and land forces. At stake: the resources of the South Seas and the gateways to the Indian Ocean and Australia.

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World at War, Issue #87 - Magazine
World at War, Issue #87 - Magazine
Price: $9.99

The Netherlands East Indies Campaign, 1941–1942: A Strategic Analysis During the opening months of the war in the Pacific, the Japanese conquered the vast reaches of the Netherlands East Indies. Their campaign was a stunningly successful application of what today are called “joint operations.”
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World at War, Issue #87 - Game Only
World at War, Issue #87 - Game Only
Price: $40.00

Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific. NEI is a combined naval-air-land campaign, in which operational capabilities can be decisive. The game system shows the effects of various operations over the course of a scenario. Players conduct Actions which encompass discrete combat, logistical, intelligence and other operations. A player can conduct one or more Actions per turn. All units in the game use a similar combat system. The system shows the interaction of naval, air and land forces. At stake: the resources of the South Seas and the gateways to the Indian Ocean and Australia.
more info