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World at War 10th Anniversary Deal (WW #1-4)!
World at War 10th Anniversary Deal (WW #1-4)!
Price: $199.00

For a limited time offer get World at War Game Edition issues #1-4

Strategy & Tactics Quarterly #2 - America in World War I
Strategy & Tactics Quarterly #2 - America in World War I
Price: $15.00

America in World War I: In April 1917, the United States entered World War I and the American Expeditionary Force (AEF) proved decisive in the ensuing Allied victory on the Western Front. Yet, a mere 10 years prior the US military was woefully unprepared for war.

Strategy & Tactics Issue #311 - Game Edition
Strategy & Tactics Issue #311 - Game Edition
Price: $39.99

Pacific Subs. Germany's U-boats are better known, but the US Navy's submarine fleet achieved the greater victory, bringing the Japanese Empire to its knees by hollowing out its merchant fleet. In this solitaire game, you the player represent the skipper of a submarine. You task is to conduct patrols against the Japanese by supporting the US fleets in combat, ambushing Japanese warships, carrying out covert operations in Japanese territory, and, above all, by sinking merchant ships and tankers. You can conduct one of several individual patrols, or fight the whole campaign, with a goal of promotion to Captain---if you survive.
Strategy & Tactics Issue #311 - Magazine
Strategy & Tactics Issue #311 - Magazine
Price: $7.00

Pacific Subs: During World War II, submarines made up less than two percent of the US Navy’s arsenal. Despite their small numbers, American subs sank over 30 percent of Japan’s navy and crippled their merchant fleet.

World at War, Issue #60 - Game Edition
World at War, Issue #60 - Game Edition
Price: $39.99

Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall.
World at War, Issue #60 - Magazine
World at War, Issue #60 - Magazine
Price: $7.00

Eisenhower's War - The General as Strategist: Victory fever gripped the entire Allied command chain following the breakout from Normandy. While everyone agreed the breakout had created a situation where the war might be won before year’s end, none could agree on how it could be realized.


Modern War, Issue #36 - Game Edition
Modern War, Issue #36 - Game Edition
Price: $39.99

Cold Start: The Next India-Pakistan War (CS) is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Indians decide to try for the big win over long-time opponent Pakistan. The title comes from the fact “Cold Start” is the phrase used by the Indian military to describe their officially declared policy of eschewing the first use of nuclear weapons in any future war with Pakistan.

Modern War, Issue #36 - Magazine
Modern War, Issue #36 - Magazine
Price: $7.00

Cold Start - The Next India-Pakistan War: The Indian government unveiled its current “Cold Start” war doctrine for use against Pakistan on 28 April 2004. The new strategic plan is to be used in response to Pakistani acts against India, including proxy wars or terrorist attacks supported by, or otherwise linked back to, Islamabad.