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Sedan: The
Decisive Battle for France, May 1940, designed by Paul Youde, simulates the German Army’s offensive to
reach and cross the imposing Meuse River, near Sedan, and the subsequent
breakthrough to the west. Using basic combat mechanics, the game includes
command control strictures to better simulate the differences between
French and German capabilities.
Sedan, May 1940 is a two-player (German versus French) operational
level game, designed by Paul Youde. The game includes 228 medium-sized die-cut
counters, with the Battalion as the primary maneuver unit, and also includes
air units, artillery units, blown bridge chits, pontoon bridge chits, and
command draw chits. The colorful map features the Belgian/French border,
centered around Sedan along the Meuse River, with each hex representing
approximately 2 miles across, and includes such prominent locations as the
northern extent of the Maginot Line, and the city of Sedan, as well as various
charts and tables for easy reference during play.
The rules entail a variety of standard and unique rules, such as
Roadblocks, Demolishing Bridges, German Pontoon Bridges, Dogfights, Bombing
Bridges, Overruns, French Fuel Shortages, the French 2nd Army
Cavalry, the French 3rd Brigade de Spahis, Headquarters Activation, Air
Support, Operation Niwi, Reinforcements, etc.
Victory in the
game is determined by the accumulation of VPs for control of the Meuse River
(primarily involving the quantity of German units that have crossed the
bridges), as well as eliminating enemy units.
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“lessons learned” is emphasized, along with an analysis of which of those
lessons translated into later success in World War II, which translated into
failures, and why.
- Japanese Armor Doctrine: the Japanese actually had
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- Operation
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reasons for that Soviet catastrophe and the lessons they took from it.
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