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World at War, Issue #89 - Game Edition
World at War, Issue #89 - Game Edition
Price: $49.99

The Crimean Campaign, 1941- 42 is a strategic-level two-player wargame of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol. The action simulated in the game took place historically between 28 October 1941 and 4 July 1942. The first date marks the German entry into the Crimea via the Perekop Isthmus, while the second marks the end of organized Soviet resistance across the whole peninsula. Those nine calendar months are divided into chronologically varied and unequal numbers of turns. That approach allows for the convenient simulation of the ebbs and flows in the action that took place due to bad weather and logistical and command-control constraints.

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World at War, Issue #89 - Magazine
World at War, Issue #89 - Magazine
Price: $11.99

The Crimean Campaign: 1941–42 When Army Group South crossed into the Soviet Union, no part of its orders included taking the Crimea. The plan was, once Soviet forces in the Ukraine were destroyed west of the Dnepr River, peripheral areas could be taken bloodlessly in subsequent mop-up operations. That changed when Soviet planes based in the Crimea began raiding the vital Axis oilfield in Romania. On 23 July, Hitler therefore raised the capture of the Crimea to the status of a priority” mission.

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World at War, Issue #88 - Game Edition
World at War, Issue #88 - Game Edition
Price: $49.99

War Comes Early is a low to intermediate complexity two-player alternative history wargame. It investigates the parameters of the six weeks of the conflict that would have resulted had the Czechoslovakians refused to accept the Munich Agreement. Had they been willing to fight, the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would have immediately escalated the crisis beyond a Czech-German one and into the realm of a major war.

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World at War, Issue #88 - Magazine
World at War, Issue #88 - Magazine
Price: $11.99

War Comes Early: Czechoslovakia 1938: Those who believe the Allied diplomatic giveaway at Munich was a disaster for the West emphasize the fact the German military was still small compared to what it would later become. Neville Chamberlain, chief architect of the deal, forever after maintained the year gained before the start of war in 1939 was crucial in helping Britain prepare for it. Here is our analysis.

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World at War, Issue #87 - Game Edition
World at War, Issue #87 - Game Edition
Price: $49.99

Netherlands East Indies: 1941 to 1942 is an operational wargame of the campaign in 1941-42 in which the Japanese seized control of the Dutch colonial empire in the South Pacific. NEI is a combined naval-air-land campaign, in which operational capabilities can be decisive. The game system shows the effects of various operations over the course of a scenario. Players conduct Actions which encompass discrete combat, logistical, intelligence and other operations. A player can conduct one or more Actions per turn. All units in the game use a similar combat system. The system shows the interaction of naval, air and land forces. At stake: the resources of the South Seas and the gateways to the Indian Ocean and Australia.

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World at War, Issue #87 - Magazine
World at War, Issue #87 - Magazine
Price: $9.99

The Netherlands East Indies Campaign, 1941–1942: A Strategic Analysis During the opening months of the war in the Pacific, the Japanese conquered the vast reaches of the Netherlands East Indies. Their campaign was a stunningly successful application of what today are called “joint operations.”
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World at War, Issue #86 - Game Edition
World at War, Issue #86 - Game Edition
Price: $49.99

The Chaco War, 1932-1935. The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans. However, to reach the front the Bolivians had to overcome long lines of communication, impossible terrain and low morale. The Paraguayans, on the other hand, saw the war as a life-or-death struggle. Thanks to their superior morale and leadership, the Paraguayans inflicted a series of defeats to the Bolivians and won most of the Chaco in the post-war peace settlement.

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World at War, Issue #86 - Magazine
World at War, Issue #86 - Magazine
Price: $9.99

The Chaco War, 1932-1935. Paraguay and Bolivia claimed sovereignty over the Chaco, a desolate territory stretching from the Andes to the Paraguay River. For landlocked Bolivia, control of it was not just a matter of national pride. The Chaco gave access to the Paraguay River, which provides a route to the Atlantic. The largest war fought in South America in the 20th century was the result.
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World at War, Issue #85 - Game Edition
World at War, Issue #85 - Game Edition
Price: $49.99

Budapest Campaign: October 1944 to February 1945 is a wargame of the Soviet offensive in Hungary in late 1944 and early 1945 which culminated in the conquest of the city of Budapest. Throughout this campaign the Axis launched successive counterattacks which regained ground but, in the end, failed to stem the Soviet tide.

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World at War, Issue #85 - Magazine
World at War, Issue #85 - Magazine
Price: $9.99

The Budapest Campaign, 1944–45 In mid-1944 Hitler made the decision to contest the Soviet drive into Hungary to the maximum extent possible. That led to the commitment of large panzer forces there throughout the final year of the war. The capital of Budapest, and the oilfields near Lake Balaton 30 miles away, provided the climactic scenes in the German dictator’s final attempt to gain one last victory for his Reich. more info