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Strategy & Tactics Quarterly #22 - Guderian’s Panzers: From Triumph to Defeat /w Map Poster
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Guderian’s Panzers: From Triumph to Defeat: Operation Barbarossa, which had commenced with such promise for Guderian’s panzers, and for the eastern army at large, ended in catastrophic failure. How did it come to pass that, with each dazzling victory in the east, final victory seemed to move further away from Germany’s grasp? This issue examines Guderian’s role in the first half-year of the Russian campaign, in the process opening a window onto the failure of Barbarossa as a whole.
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Strategy & Tactics Issue #341 - Game Edition
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Return to Europe: Sicily & Italy July–Nov 1943 is a two-player sequel to Desert Fox Deluxe covering the Allied invasion of Sicily and southern Italy. The operation was viewed as only a limited offensive to secure the Mediterranean and force Italy out of the war. The Germans also intended only a limited effort to delay the Allies while a strong defense was established at the far north of the peninsula. Both sides scented greater possibilities in the early going and were drawn into what would become a grueling and expensive campaign.
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Strategy & Tactics Issue #341 - Game Only
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Return to Europe: Sicily & Italy July–Nov 1943 is a two-player sequel to Desert Fox Deluxe covering the Allied invasion of Sicily and southern Italy. The operation was viewed as only a limited offensive to secure the Mediterranean and force Italy out of the war. The Germans also intended only a limited effort to delay the Allies while a strong defense was established at the far north of the peninsula. Both sides scented greater possibilities in the early going and were drawn into what would become a grueling and expensive campaign.
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Strategy & Tactics Issue #341 - Magazine
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Return to Europe: Sicily & Italy, July—November 1943 In January 1943 Anglo-Allied leaders met in Casablanca to map the next act in the war on Germany. The invasion of Sicily that July was a logical follow-up to Tunisia, but crossing to mainland Italy did not appear necessary. Even so, that occurred due to a combination of circumstance and the lack of an alternative.
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World at War, Issue #90 - Game Only
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The Great European War: WWII in Europe 1941-43 is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British with additional operations in North Africa and the Middle East, while waiting for America to enter the war and keeping a watchful eye on Stalin who may intervene. The game assumes that the Western Allies decide on a Europe First strategy, diverting forces and logistics from the Pacific.
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World at War, Issue #90 - Game Edition
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The Great European War: WWII in Europe 1941-43 is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British with additional operations in North Africa and the Middle East, while waiting for America to enter the war and keeping a watchful eye on Stalin who may intervene. The game assumes that the Western Allies decide on a Europe First strategy, diverting forces and logistics from the Pacific.
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World at War, Issue #90 - Magazine
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The Great European War: US Grand Strategy In retrospect, the Allied victory in World War II can seem inevitable. Yet it was not preordained. During the first two years of the European war, the Axis appeared to be on the road to victory. To understand the turnaround, the grand strategy of the US needs to be examined.
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