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Strategy & Tactics Quarterly #21 - Byzantium w/ Map Poster
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Byzantium: The Byzantine Empire dominated the Eastern Mediterranean from the Fall of Rome in AD 476 to the final siege of Constantinople 1453. This new STQ covers a millennium of conflict, controversy and civilization. It includes analyses of strategies and tactics, histories of wars big and small, and profiles of personalities such as the great general Belisarius. There's a parade of emperors from Justinian who brought the Empire to its highpoint to Constantine XI and his heroic last stand at Constantinople.
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Strategy & Tactics Issue #340 - Game Edition
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French and Indian War Battles is two player grand tactical system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios; Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759).
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Strategy & Tactics Issue #340 - Game Only
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French and Indian War Battles is two player grand tactical system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios; Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759).
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Strategy & Tactics Issue #340 - Magazine
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French and Indian War Battles is two player grand tactical system for simulating battles in North America during the French & Indian War (1754-60). While these battles often involved small armies for the era, they decided the fate of the continent. This game includes three scenarios; Lake George (Sep 1755), Fort Oswego (Aug 1756), and Quebec (Sep 1759).
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World at War, Issue #89 - Game Edition
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The Crimean Campaign, 1941- 42 is a strategic-level two-player wargame of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol. The action simulated in the game took place historically between 28 October 1941 and 4 July 1942. The first date marks the German entry into the Crimea via the Perekop Isthmus, while the second marks the end of organized Soviet resistance across the whole peninsula. Those nine calendar months are divided into chronologically varied and unequal numbers of turns. That approach allows for the convenient simulation of the ebbs and flows in the action that took place due to bad weather and logistical and command-control constraints.
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World at War, Issue #89 - Game Only
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The Crimean Campaign, 1941- 42 is a strategic-level two-player wargame of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol. The action simulated in the game took place historically between 28 October 1941 and 4 July 1942. The first date marks the German entry into the Crimea via the Perekop Isthmus, while the second marks the end of organized Soviet resistance across the whole peninsula. Those nine calendar months are divided into chronologically varied and unequal numbers of turns. That approach allows for the convenient simulation of the ebbs and flows in the action that took place due to bad weather and logistical and command-control constraints.
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World at War, Issue #89 - Magazine
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The Crimean Campaign, 1941- 42 is a strategic-level two-player wargame of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol. The action simulated in the game took place historically between 28 October 1941 and 4 July 1942. The first date marks the German entry into the Crimea via the Perekop Isthmus, while the second marks the end of organized Soviet resistance across the whole peninsula. Those nine calendar months are divided into chronologically varied and unequal numbers of turns. That approach allows for the convenient simulation of the ebbs and flows in the action that took place due to bad weather and logistical and command-control constraints.
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