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Strategy & Tactics Issue #304 - Game Edition
Price: $35.00

The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and luck that could vary considerably, often within short periods of time. Throughout the game, leader skills will be tested as their unit’s maneuver and fight, and every leader has the capacity to prove himself as either inept, capable, or in some cases, exceptional, during various incidents throughout the game.
Strategy & Tactics Issue #304 - Magazine
Price: $7.00

The Southern War for American Independence: Britain's war to retain its American colonies had changed dramatically following their defeat in the Battle of Saratoga. In 1778, Britain diverted its attention to the southern colonies.

Barbarossa: Germany's Assault on the Soviet Union, 1941-1942
Price: $9.99

The 1941 German invasion of the USSR ignited a firestorm that engulfed some 26 million Soviet and 9 million German lives, making it the decisive European theater of World War II. Arguments as to whether the Germans had a realistic chance to win their war in the east continue among historians to this day.
World at War, Issue #53 - Game Edition
Price: $35.00

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories.
World at War, Issue #53 - Magazine
Price: $7.00

Strike & Counterstrike - Battle for Moscow, December 1941 to April 1942: The German invasion of the Soviet Union in 1941 came down to a final test of strength in the last quarter of the year, with the Soviet capital as the prize.
Modern War, Issue #28 - Game Edition
Price: $35.00

Objective Havana is an operational level, solitaire simulation of the planned-but-never-executed US invasion of Cuba in late 1962. The premise of the game is that President John F. Kennedy had ordered the US military to invade the island in order to remove Soviet missiles and nuclear weapons. Historically, the missiles were removed by a combination of American military and diplomatic pressure (known as the Cuban Missile Crisis), but the game looks at the “what if.” The player controls the US forces; the game system controls the opposing Communist reaction. The objective of the game is for the US to capture Cuba at the lowest possible cost in casualties.

Modern War, Issue #28 - Magazine
Price: $7.00

Invasion Cuba - Missile Crisis, October 1962: The United States and the Soviet Union came close to full-scale war in the autumn of 1962. The flashpoint for this Cold War confrontation was the Cuban Missile Crisis of 16-28 October 1962.