You are here:Home > Current Issues
Sort By:
Page of 1
Strategy & Tactics Issue #305 - Game Edition
Price: $35.00

Armies of the White Sun is a solitaire wargame covering the fighting in China from the Marco Polo Bridge Incident through Pearl Harbor to the planned 1943 Operation Go-Go aimed at capturing Chongking and ending Chinese resistance at the national level. The single player actively commands the invading Japanese forces, while the rules system directs him in the deployment of the defending Chinese. The player wins by capturing key areas on the map. Throughout the game, the player selects units for an operational force, then maneuvers with that force to achieve objectives while fighting Chinese forces as they appear during operations.
Strategy & Tactics Issue #305 - Magazine
Price: $7.00

Armies of the White Sun - The War in China, 1937-1945: China’s two-millennia-long imperial period came to an end in 1912. What followed was decades of war and unrest. Exploiting the turmoil was Japan, who in 1937 would spark the Second Sino-Japanese War.

Barbarossa: Germany's Assault on the Soviet Union, 1941-1942
Price: $9.99

The 1941 German invasion of the USSR ignited a firestorm that engulfed some 26 million Soviet and 9 million German lives, making it the decisive European theater of World War II. Arguments as to whether the Germans had a realistic chance to win their war in the east continue among historians to this day.
World at War, Issue #54 - Game Edition
Price: $35.00

Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and Allied (USN) forces. The game system takes command of Imperial Japanese Navy (IJN) forces. You, as the USN commander, must defeat multiple IJN naval offensives while your foe has superior numbers. What is at stake is the entire course of the war in the Pacific Theater.
World at War, Issue #54 - Magazine
Price: $7.00

Grand Strategy in the Pacific -
Coral Sea and Midway 1942
:
The pre-war plans of both the Japanese and Allies for operations in the Pacific changed
dramatically following the rapid Japanese expansion in the first months of the conflict. Attempts to reorient those plans led to two major naval battles in mid-1942: Coral Sea and Midway.
Modern War, Issue #29 - Game Edition
Price: $35.00

Putin’s War: Reclaiming the Soviet Empire in Eastern Europe is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Russian dictator decides to give up his strategy of incremental “opaque” warfare and instead simply try for a big win. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of such a war. It’s therefore almost fully strategic in its perspective, with only the most pastel of operational and tactical undertones added to enhance its tone and texture in those regards. Putin’s War takes two experienced players only about two hours to complete, and it’s adaptable for solitaire play.

Modern War, Issue #29 - Magazine
Price: $7.00

Putin’s War: Analysis of Russian military aggression in the 21st century, and the potential conflicts that may arise between the West and Russia.