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These products are the map, counters and rules only. No magazine is included. Limited quantity; not all issues are available in this format.

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Modern War, Issue #32 - Game Only
Price: $29.00

Operation Musketeer is a wargame based on the assumption that the 1956 Anglo-French-Israeli invasion of Egypt turned into a major superpower confrontation in which the forces of the Soviet Union and United States became involved. Historically, the invasion was ended because both the USSR and USA opposed the Allied invasion. But, the assumption here is that, instead, both Moscow and Washington were drawn into the conflict and deployed combat forces to support their respective camp.

Strategy & Tactics Issue #307 - Game Only
Price: $29.00

Cold War, Hot Armor is a two-player game in which players take command in armored actions during the Cold War. The game is part of a series; this particular game is set during the War in Vietnam, 1954-75. Future games will include battles in continental Africa, the Middle East and eventually a hypothetical NATO-Warsaw Pact conflict. The game system emphasizes command control, combined arms, and evolving technology.
World at War, Issue #54 - Game Only
Price: $29.00

Midway Solitaire is a wargame of the Campaign in the Pacific Theater of Operations (PTO) in April-June 1942. This period saw the Japanese take the offensive in two major campaigns which resulted in the battles of the Coral Sea and Midway, both of which were decided by aircraft carrier actions. In the game, the player takes command of United States Navy and Allied (USN) forces. The game system takes command of Imperial Japanese Navy (IJN) forces. You, as the USN commander, must defeat multiple IJN naval offensives while your foe has superior numbers. What is at stake is the entire course of the war in the Pacific Theater.
Modern War, Issue #30 - Game Only
Price: $29.00

Enduring Freedom is an operational-level solitaire simulation of the US-Coalition invasion of Afghanistan in the wake of the 11 September 2001 terrorist attacks in New York and Washington. The player controls the forces of the Coalition (US, NATO, and the Northern Alliance). The game system controls the opposing Islamist forces (Al Qaeda, the Taliban, and Pakistani Volunteers). The objective of the game is for the Coalition to destroy Al Qaeda and establish the basis for a stable Afghanistan such that a new civil war will not break out later. The game covers the period of October 2001 (the initial US invasion) to March 2002 (the conclusion of Operation Anaconda).

Strategy & Tactics Issue #305 - Game Only
Price: $29.00

Armies of the White Sun is a solitaire wargame covering the fighting in China from the Marco Polo Bridge Incident through Pearl Harbor to the planned 1943 Operation Go-Go aimed at capturing Chongking and ending Chinese resistance at the national level. The single player actively commands the invading Japanese forces, while the rules system directs him in the deployment of the defending Chinese. The player wins by capturing key areas on the map. Throughout the game, the player selects units for an operational force, then maneuvers with that force to achieve objectives while fighting Chinese forces as they appear during operations.
Strategy & Tactics Issue #304 - Game Only
Price: $29.00

The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and luck that could vary considerably, often within short periods of time. Throughout the game, leader skills will be tested as their unit’s maneuver and fight, and every leader has the capacity to prove himself as either inept, capable, or in some cases, exceptional, during various incidents throughout the game.
World at War, Issue #53 - Game Only
Price: $29.00

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories.
Modern War, Issue #28 - Game Only
Price: $29.00

Objective Havana is an operational level, solitaire simulation of the planned-but-never-executed US invasion of Cuba in late 1962. The premise of the game is that President John F. Kennedy had ordered the US military to invade the island in order to remove Soviet missiles and nuclear weapons. Historically, the missiles were removed by a combination of American military and diplomatic pressure (known as the Cuban Missile Crisis), but the game looks at the “what if.” The player controls the US forces; the game system controls the opposing Communist reaction. The objective of the game is for the US to capture Cuba at the lowest possible cost in casualties.

Modern War, Issue #27 - Game Only
Price: $29.00

Players control actual and hypothetical combat units utilizing a wide range of technologies and forces to gain objectives. Modern Battles includes two games: Kaliningrad, covering a hypothetical Russian clash with NATO forces at the Russian Baltic Fleet forward base, and Mosul, a clash between ISIS and Coalition forces in Iraq. There are two players in each game, commanding opposing forces. Both games use a main body of shared rules, and each also has its own scenario special instructions.

Modern War, Issue #25 - Game Only
Price: $53.00

Special Edition

October War is a wargame of the 1973 Arab-Israeli War. There are two Theaters of Operation: Sinai and Golan, both portrayed as a point to point system (since most of the major actions were fought over key points or lines of communications). There are two players in the game, one commanding the Israelis, and the other the Arabs, and the game emphasizes critical factors of the conflict, but allows for large units to break down into smaller units, representing organizational flexibility and cohesion. The game is driven by the drawing of event markers which represent major tactical and strategic factors that affected the course of the campaign historically.