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These products are the map, counters and rules only. No magazine is included. Limited quantity; not all issues are available in this format.

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World at War, Issue #63 - Game Only
World at War, Issue #63 - Game Only
Price: $33.00

The Central Pacific Campaign is a solitaire, strategic-level wargame of the struggle for control of the Central Pacific during World War II. The solitaire player is commanding the US forces and the system controls the Japanese forces. The player wins by accomplishing historic campaign milestones ahead of what was done historically, thereby opening the way for an earlier invasion of Okinawa or Formosa.
Strategy & Tactics Issue #312 - Game Only
Strategy & Tactics Issue #312 - Game Only
Price: $33.00

Alesia is a two-player game of the epic battle between Roman and Gallic forces in 52 BC. The battle pitted two of the great Leaders of that era against each other: Julius Caesar and Vercingetorix. This began as a Roman siege of the Gallic fortress at Alesia, and concluded with a decisive battle. The game system emphasizes command control. Players pick command markers to generate actions, modeling the chaos of the original battle.
World at War, Issue #60 - Game Only
World at War, Issue #60 - Game Only
Price: $33.00

Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall.
Modern War, Issue #34 - Game Only
Modern War, Issue #34 - Game Only
Price: $33.00

Opaque War: Ukraine 2014 is a simulation of the military conflict between the Ukraine government and the Donbass rebels (the People’s Republic of Donetsk and the People’s Republic of Luhansk). Game play begins in April 2014 when the Ukrainian government launched the so-called Anti-Terrorist Operation (ATO), to assert its control over the rebel provinces.

Modern War, Issue #33 - Game Only
Modern War, Issue #33 - Game Only
Price: $29.00

ISIS War. This game is set in a timeframe of the near future – 2017 through 2020 – in which the Iranians may have developed some kind of military nuclear capability. Even so, with the US likely still in another post-Vietnam-funk-type of “neo-isolationism,” the possibility for a blitz-style conventional Iranian victory across the region – aimed at fully establishing and certifying Tehran as the unchallengeable hegemon of the Gulf region – moves to the fore.

Strategy & Tactics Issue #307 - Game Only
Strategy & Tactics Issue #307 - Game Only
Price: $29.00

Cold War, Hot Armor is a two-player game in which players take command in armored actions during the Cold War. The game is part of a series; this particular game is set during the War in Vietnam, 1954-75. Future games will include battles in continental Africa, the Middle East and eventually a hypothetical NATO-Warsaw Pact conflict. The game system emphasizes command control, combined arms, and evolving technology.
Modern War, Issue #30 - Game Only
Modern War, Issue #30 - Game Only
Price: $29.00

Enduring Freedom is an operational-level solitaire simulation of the US-Coalition invasion of Afghanistan in the wake of the 11 September 2001 terrorist attacks in New York and Washington. The player controls the forces of the Coalition (US, NATO, and the Northern Alliance). The game system controls the opposing Islamist forces (Al Qaeda, the Taliban, and Pakistani Volunteers). The objective of the game is for the Coalition to destroy Al Qaeda and establish the basis for a stable Afghanistan such that a new civil war will not break out later. The game covers the period of October 2001 (the initial US invasion) to March 2002 (the conclusion of Operation Anaconda).

Strategy & Tactics Issue #305 - Game Only
Strategy & Tactics Issue #305 - Game Only
Price: $29.00

Armies of the White Sun is a solitaire wargame covering the fighting in China from the Marco Polo Bridge Incident through Pearl Harbor to the planned 1943 Operation Go-Go aimed at capturing Chongking and ending Chinese resistance at the national level. The single player actively commands the invading Japanese forces, while the rules system directs him in the deployment of the defending Chinese. The player wins by capturing key areas on the map. Throughout the game, the player selects units for an operational force, then maneuvers with that force to achieve objectives while fighting Chinese forces as they appear during operations.
Strategy & Tactics Issue #304 - Game Only
Strategy & Tactics Issue #304 - Game Only
Price: $29.00

The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and luck that could vary considerably, often within short periods of time. Throughout the game, leader skills will be tested as their unit’s maneuver and fight, and every leader has the capacity to prove himself as either inept, capable, or in some cases, exceptional, during various incidents throughout the game.
World at War, Issue #53 - Game Only
World at War, Issue #53 - Game Only
Price: $29.00

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories.