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World at War, Issue #86 - Game Edition
World at War, Issue #86 - Game Edition
Price: $49.99

The Chaco War, 1932-1935. The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans. However, to reach the front the Bolivians had to overcome long lines of communication, impossible terrain and low morale. The Paraguayans, on the other hand, saw the war as a life-or-death struggle. Thanks to their superior morale and leadership, the Paraguayans inflicted a series of defeats to the Bolivians and won most of the Chaco in the post-war peace settlement.

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World at War, Issue #86 - Magazine
World at War, Issue #86 - Magazine
Price: $9.99

The Chaco War, 1932-1935. Paraguay and Bolivia claimed sovereignty over the Chaco, a desolate territory stretching from the Andes to the Paraguay River. For landlocked Bolivia, control of it was not just a matter of national pride. The Chaco gave access to the Paraguay River, which provides a route to the Atlantic. The largest war fought in South America in the 20th century was the result.
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World at War, Issue #85 - Game Edition
World at War, Issue #85 - Game Edition
Price: $49.99

Budapest Campaign: October 1944 to February 1945 is a wargame of the Soviet offensive in Hungary in late 1944 and early 1945 which culminated in the conquest of the city of Budapest. Throughout this campaign the Axis launched successive counterattacks which regained ground but, in the end, failed to stem the Soviet tide.

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World at War, Issue #85 - Magazine
World at War, Issue #85 - Magazine
Price: $9.99

The Budapest Campaign, 1944–45 In mid-1944 Hitler made the decision to contest the Soviet drive into Hungary to the maximum extent possible. That led to the commitment of large panzer forces there throughout the final year of the war. The capital of Budapest, and the oilfields near Lake Balaton 30 miles away, provided the climactic scenes in the German dictator’s final attempt to gain one last victory for his Reich. more info
World at War, Issue #84 - Game Edition
World at War, Issue #84 - Game Edition
Price: $49.99

Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles.

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World at War, Issue #84 - Magazine
World at War, Issue #84 - Magazine
Price: $9.99

Manstein’s War: Strategy & Operations in the West, 1940: In May 1940 the Germans launched their invasion of the West, and in seven weeks defeated all the opposing armed forces. Credit for the plan that led to the victory is usually and mostly given to Erich von Manstein. Of course, as the proverb goes, success always has many fathers.
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World at War, Issue #83 - Game Edition
World at War, Issue #83 - Game Edition
Price: $49.99

Operation Causeway: Formosa 1944 is an operational-level two player wargame covering the planned but never executed Allied invasion of the Allied island of Formosa in World War II. Had the operation been executed, it would have been the largest amphibious invasion of the Pacific Theater of Operations. The Allied objective is to gain control of Formosa with a minimal number of losses. The Japanese objective is to inflict sufficient cost in terms of manpower and delay to make the invasion counterproductive for the Allies.

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World at War, Issue #83 - Magazine
World at War, Issue #83 - Magazine
Price: $9.99

Operation Causeway: The Planned Invasion of Formosa, 1944: In mid-1944 a debate raged in the US high command over the next major objective in the Pacific. Two targets were considered: the Philippines and Formosa. The decision was made to invade the Philippines, but had the choice been Formosa, it would have become the largest amphibious operation of the war.

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World at War, Issue #82 - Game Edition
World at War, Issue #82 - Game Edition
Price: $49.99

Watch on the Oder: January 1945 is a hypothetical two-player game allowing the players to examine the strategic possibilities inherent in the campaign that may have taken place had Hitler decided to send the forces he used historically in the Ardennes to the eastern front. Both sides’ orders of battle are entirely historic within that context. Each of the eight game turns represents four days, and each large hex on the map equals 20 miles.

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World at War, Issue #82 - Magazine
World at War, Issue #82 - Magazine
Price: $9.99

Watch on the Oder: German Strategic Alternatives, January 1945: In the late summer of 1944, Hitler had to decide whether to remain committed to a counteroffensive in the west or, upon reflection, switch it to the east. There’s no simple explanation for his choice of the western front. The situation was complex, and so were Hitler’s thought processes. more info