Reichswher
& Freikorps is a two-player (Soviet versus German) strategic level
game, designed by Brian Train and Ty Bomba. The game includes 176 large-sized
die-cut counters, with the Division as the primary maneuver unit, including
Infantry, Naval Infantry, Cavalry and Armored Car units. The colorful map
features the German/Polish border, with each hex representing approximately 15
miles across, and includes such prominent locations as Danzig, as well as
various charts and tables for easy reference during play.
The rules entail a variety of standard and unique rules, such as Fog of
War, Port Supply, Railroad Movement, Replacements, Red Army Morale, German
Sudden Death Victory Conditions, Red Army Sudden Death Victory Conditions, and
the full range of historical unit types, such as the East Prussian Volunteer Light Infantry
Corps, and Fedotov's Detachment, etc.
The game sequence is as follows:
Mutual
Railhead Adjustment Phase
Red Army
Player Turn
Red Army
Reinforcement & Movement Phase
Red Army
Combat Phase
German Player
Turn
German
Railroad Movement or Regular Movement or Combat Phase
German
Railroad Movement or Regular Movement or Combat Phase
German
Railroad Movement or Regular Movement or Combat Phase
Victory in the
game is determined by the accumulation of VPs for control of important hexes,
and the arrival of important reinforcements.
Scale:
Players: 2
Level: Battalion/Brigade
Hex: 15 Miles (24.3 km)
OTHER ARTICLES
- Reichswehr & Freikorps: Europe in Peril, 1920
- The Battle of Talas River, A.D. 751
- Napoleon’s Strategic Flanks in Russia
- Descent Into Hell: The Liberian Civil War, 1989-2003