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Strategy & Tactics Quarterly #2 - America in World War I
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America in World War I: In April 1917, the United States entered World War I and the American Expeditionary Force (AEF) proved decisive in the ensuing Allied victory on the Western Front. Yet, a mere 10 years prior the US military was woefully unprepared for war.
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Strategy & Tactics Quarterly #12 - Dreadnoughts w/ Map Poster
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Dreadnoughts – Big-Gun Era of Naval Warfare: Few weapons have come and gone so precipitously as the modern battleship. HMS Dreadnought, launched in 1906, instantly made every other battleship obsolete. Though only a single major dreadnought battle was ever fought, at Jutland in 1916, the race continued after the Great War. The sheer expense drove the leading naval powers to the conference table to limit the size of ships and fleets, providing an opening for pariah nations, the soon-to-be Axis, to leap ahead in battleship design, only to be overtaken by greater Allied shipbuilding capacity and the maturation of the aircraft carrier.
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Strategy & Tactics Issue #228 - Game Edition
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The Old Contemptibles: The Battle of Mons, 1914 is an operational-level simulation of the first major clash between the Germans and British in 1914. The German Player is on the offensive, attempting to win the game by eliminating or isolating British units and seizing key terrain on the map. The British Player is on the defensive, first attempting to prevent the German player from achieving that side's objectives, then escaping off the map with the bulk of the BEF still intact.
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Strategy & Tactics Issue #237 - Game Edition
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No Prisoners
A wargame covering the Suez
-Palestine-Arabian Theater of Operations during World War I.
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Business in the Trenches
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Business in the Trenches by David Schroeder From SPW Publishing
Business in the Trenches
is about how people make the same mistakes over and over. It is about
learning from those mistakes so that you don't make them. It is about
how to do better than people did in the past in similar situations.
Failure to make the right decision can spell doom.
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Strategy & Tactics Issue #248 - Game Edition
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First Blood: Second Marne,
15 July 1918
A two-player wargame of
low-to-intermediate complexity that simulates the final day on World War
I’s western front during which it was the Germans who held the
strategic initiative. The German player is generally on the offensive, trying to
cross the Marne River and exit units southward off the map through the
Surmelin valley. The game has been designed by Ty Bomba.
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Strategy & Tactics Issue #255 - Game Edition
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First Battle of Britain (1BoB) A two-player
wargame of intermediate complexity covering the 1917-18 German bomber
offensive against England, designed by S&T Editor Joseph Miranda.
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Strategy & Tactics Issue #301 - Game Only
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Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. They may expend them to gain reinforcements and carry out certain actions. To win the game you must have more VP than your opponent, so play is a balancing act between expending VP and attaining objectives.
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Strategy & Tactics Issue #261 - Game Edition
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The Kaiser’s War:
World War I, 1918-19 - an intermediate-complexity, strategic-level
simulation of the last year of World War I in Europe, including an
optional what-if extension into 1919. As 1918’s campaign season opened,
the Central Powers had defeated the Russian Empire and dominated much
of Europe, yet less than a year later the Western Allies were
triumphant.
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Strategy & Tactics Issue #273 - Game Edition
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Reichswehr &
Freikorps, designed by Brian Train
and Ty Bomba, speculates about the outcome of a Red Army victory over
Poland in 1920, and the possibilities of a subsequent Red Army invasion of
Germany during the summer of that year. This is a strategic-level game of
low-complexity.
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