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Sample Pack - Game Edition (All 3 Titles)
Sample Pack - Game Edition (All 3 Titles)
Price: $69.95

Sample Pack: One randomly selected back issue of Strategy & Tactics Game Edition, World at War Game Edition, and Modern War Game Edition. These sample packs are great for gifts and introducing friends to our magazines! more info
Strategy & Tactics Issue #318 - Game Edition
Strategy & Tactics Issue #318 - Game Edition
Price: $39.99

Constantinople is a solitaire wargame system covering the Byzantine (or Later Roman) Empire in the late 7th and early 8th centuries, the era of the two Barbarian sieges of the great City of Constantinople (AD 672, 717). The player controls Byzantine and allied forces. The game system controls various barbarian forces: Caliphates of Egypt, Syria and Mosul, Khazar Khanate, Bulgar Kingdom, Slavic Tribes and Lombard Kingdom. more info
Strategy & Tactics Issue #317 - Game Edition
Strategy & Tactics Issue #317 - Game Edition
Price: $39.99

Moscow is a two-player game covering the advance of Army Group Center, Autumn 1941. It is a simulation of the campaign by the Germans to capture Moscow from the Soviets in from October until January 1941. This game’s system is a progeny of the foregoing Leningrad game published by Decision Games (2010) with some slight differences (such as the stacking limit). more info
Strategy & Tactics Issue #316 - Game Edition
Strategy & Tactics Issue #316 - Game Edition
Price: $39.99

The Campaigns of 1777 is a two-player, point to point wargame in which you command the Patriots or the British in the northern Colonies during 1777, the critical year in the American War for Independence. The tone for the British was set by leaders like Howe, Burgoyne, Cornwallis and Clinton while the Patriots marched with leaders like Washington, Greene, Arnold, Schuyler and Gates. more info
Strategy & Tactics Issue #315 - Game Edition
Strategy & Tactics Issue #315 - Game Edition
Price: $39.99

Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’ exceedingly optimistic timetables by which they intended to overrun West Germany, events elsewhere would have not even played out before the war ended (either by mutual annihilation or by rapprochement). more info
Strategy & Tactics Issue #314 - Game Edition
Strategy & Tactics Issue #314 - Game Edition
Price: $39.99

Last Stand at Isandlwana, 22 January 1879 is a two-player tactical wargame of low-intermediate complexity simulating the last 90 to 240 minutes of that infamous and legendary battle of the Anglo-Zulu War. The Zulu player is on the offensive, attempting to wipe out the entire British force on the map as quickly as possible. The British is attempting to win by having some remnant hold out longer than occurred historically or, alternatively, by having some portion of his command escape off the map and get back to relative safety at Roarke’s drift. more info
Strategy & Tactics Issue #313 - Game Edition
Strategy & Tactics Issue #313 - Game Edition
Price: $39.99

Windhoek is a wargame of the campaign in which British Empire forces, mainly from the Union of South Africa, conquered the German colony of Southwest Africa. In the original campaign, the British won within ten months, but the campaign could have gone different, as von Lettow Vorbeck demonstrated in German East Africa. This is a two-player game, in which one side commands the Germans, and the other Allied forces (including South Africa, British and Portuguese colonial). more info
Strategy & Tactics Issue #312 - Game Edition
Strategy & Tactics Issue #312 - Game Edition
Price: $39.99

Alesia is a two-player game of the epic battle between Roman and Gallic forces in 52 BC. The battle pitted two of the great Leaders of that era against each other: Julius Caesar and Vercingetorix. This began as a Roman siege of the Gallic fortress at Alesia, and concluded with a decisive battle. The game system emphasizes command control. Players pick command markers to generate actions, modeling the chaos of the original battle. more info
Strategy & Tactics Issue #311 - Game Edition
Strategy & Tactics Issue #311 - Game Edition
Price: $39.99

Pacific Subs. Germany's U-boats are better known, but the US Navy's submarine fleet achieved the greater victory, bringing the Japanese Empire to its knees by hollowing out its merchant fleet. In this solitaire game, you the player represent the skipper of a submarine. You task is to conduct patrols against the Japanese by supporting the US fleets in combat, ambushing Japanese warships, carrying out covert operations in Japanese territory, and, above all, by sinking merchant ships and tankers. You can conduct one of several individual patrols, or fight the whole campaign, with a goal of promotion to Captain---if you survive.
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Strategy & Tactics Issue #310 - Game Edition
Strategy & Tactics Issue #310 - Game Edition
Price: $39.99

The American Civil War was by far the most destructive conflict in US history. This game gives players a chance to change the outcome. The Confederate player must maintain a viable economic and political core, while the Union player attempts to divide and conquer the southern states. Victory is checked every turn: Union progress can have political consequences or possibly end the game if either player fails to achieve expectations.
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