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Sample Pack - Game Edition (All 3 Titles)
Price: $69.95

Sample Pack: One randomly selected back issue of Strategy & Tactics Game Edition, World at War Game Edition, and Modern War Game Edition. These sample packs are great for gifts and introducing friends to our magazines!
Strategy & Tactics Issue #308 - Game Edition
Price: $35.00

The War of Jenkins’ Ear simulates the last major conflict in the Caribbean between England and Spain from about 1739 to 1748 (though it was largely eclipsed in Europe by the War of Austrian Succession at the time.) The actual underlying cause of the war was trading rights in the lucrative West Indies. After centuries of intermittent and reoccurring war between the English and Spanish, these two maritime powers had managed to work out a trade agreement that ended their conflicts but not their longstanding enmity. In April 1731, the captain of the Spanish caravel La Isabela intercepted and boarded an English brigantine (the Rebecca) near Jamaica that he suspected of being a smuggler. The brig’s goods were looted and the English captain (Robert Jenkins) was consequently tortured throughout that day.
Strategy & Tactics Issue #307 - Game Edition
Price: $35.00

Cold War, Hot Armor is a two-player game in which players take command in armored actions during the Cold War. The game is part of a series; this particular game is set during the War in Vietnam, 1954-75. Future games will include battles in continental Africa, the Middle East and eventually a hypothetical NATO-Warsaw Pact conflict. The game system emphasizes command control, combined arms, and evolving technology.
Strategy & Tactics Issue #306 - Game Edition
Price: $35.00

Agricola is a wargame of the campaign fought by Gnaeus Julius Agricola, the Roman governor of Britain (AD 77-85) to conquer northern Britannia (modern Britain). There are two players, the Roman and the Caledonian (the latter actually representing various northern British tribes). Each player is provided with cardboard pieces called “units” that represent military formations or tribal warbands. Players move their units, conduct battles and objectives.
Strategy & Tactics Issue #305 - Game Edition
Price: $35.00

Armies of the White Sun is a solitaire wargame covering the fighting in China from the Marco Polo Bridge Incident through Pearl Harbor to the planned 1943 Operation Go-Go aimed at capturing Chongking and ending Chinese resistance at the national level. The single player actively commands the invading Japanese forces, while the rules system directs him in the deployment of the defending Chinese. The player wins by capturing key areas on the map. Throughout the game, the player selects units for an operational force, then maneuvers with that force to achieve objectives while fighting Chinese forces as they appear during operations.
Strategy & Tactics Issue #304 - Game Edition
Price: $35.00

The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and luck that could vary considerably, often within short periods of time. Throughout the game, leader skills will be tested as their unit’s maneuver and fight, and every leader has the capacity to prove himself as either inept, capable, or in some cases, exceptional, during various incidents throughout the game.
Strategy & Tactics Issue #303 - Game Edition
Price: $35.00

War Returns to Europe: Yugoslavia 1991 is a simulation of the first engagements of the Yugoslav Wars of 1991-2001. Game play begins in June 1991 when Slovenia and Croatia proclaimed independence from the Federal Republic of Yugoslavia, and ends in early 1992.
Strategy & Tactics Issue #302 - Game Edition
Price: $35.00

Great Northern War is a wargame covering the Swedish-Russian War of 1700-09. This period of the war ended with the decisive battle of Poltava. Scenarios show various periods of fighting. There are two sides in the game, the Swedish Empire (Empire for short) which is defined as Sweden and its allies, and the Russian Coalition (Coalition for short), which is defined as Russia and its allies. Players conduct Actions which generate discrete movement, combat, and other operations. Each turn represents a season of operations. During each turn, players take various Actions, alternating one at a time with the other.
Strategy & Tactics Issue #301 - Game Edition
Price: $35.00

Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. They may expend them to gain reinforcements and carry out certain actions. To win the game you must have more VP than your opponent, so play is a balancing act between expending VP and attaining objectives.
Strategy & Tactics Issue #298 - Game Edition
Price: $35.00

Balkan Gambit is a wargame exploring the alternative-historical premise that the Allied powers have chosen to invade southern Europe via Greece, Albania, and Yugoslavia in the latter half of World War II. Nothing like this actually happened, though the Allies went to great lengths to convince the Axis powers that such plans were intended in order to mislead them as to their true intentions. Some Allied strategists and leaders, including Winston Churchill, believed that an invasion of Europe via the Balkans was a legitimate and war-winning activity.