Strategy & Tactics Issue #252
The Civil War in the Far West: The New Mexico Campaign, 1862 (NMC),
is a two-player, low-to-intermediate complexity simulation of the
Confederate invasion of the US southwest. It's primarily a
strategic-level design, but it also contains operational undertones.
The Confederate player is generally on the offensive, but the situation
also calls for the Union player to make counterattacks.
Each hexagon on the map represents nine miles (14.6 kilometers) from
side to opposite side. The units of maneuver for both sides are
represented using a "strength point" system in which each point equals
approximately 100 troops. Each artillery unit represents about six
guns. Each game turn represents half a month. The game has been
designed by Charles Diamond.
The Confederate combat units are illustrated with cavalry icons;
those of the Union are shown as infantry. That was a broad compromise
adopted due to the historic fact both "armies" engaged here - which, in
reality, amounted to roughly a reinforced brigade on each side - are
probably best described as combined-arms dragoon-and-foot combinations.
Their unit compositions varied, as did their combat tactics, with the
day-to-day availability of remounts and other supplies. Since the main
sub-component of the Confederate force was known as Sibley's Cavalry
Brigade, while the Union roster was primarily made up of infantry
companies, we went with the icon presentation you see on the counters.
Artillery, supply wagons and depots are printed in Union blue on one
side and in Confederate gray on their other. That's because those units
may be captured during play and pressed into service in the army of the
capturing side. The turn sequence outline is shown below.
- Confederate Player Turn
- Confederate March Phase
- Union Forced March Phase
- Confederate Combat Phase
- Confederate Supply Phase
- Confederate Attrition Sub-Phase
- Confederate Supply Wagon & Artillery Destruction Sub-Phase
- Confederate Depot Creation Sup-Phase
- Union Player Turn
- Union March Phase
- Confederate Forced March Phase
- Union Combat Phase
- Union Withdrawal Phase (Only Turns 2 & 5)
- Union Supply Phase
- Union Attrition Sub-Phase
- Union Supply Wagon & Artillery Destruction Sup-Phase
- Union Depot Creation Sup-Phase
In the outline above, note the Union player's forced march phase
occurs as an interlude in the Confederate player turn, while the
Confederate player's forced march phase occurs as an interlude in the
Union player turn.
Scale:
Players: 2
Level:Company/Regiment
Hex: 9 Miles (14.6 km)