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Strategy & Tactics Issue #294 - Magazine
Strategy & Tactics Issue #294 - Magazine
Price: $7.00

World War I: An analysis of the strategic and grand-strategic strategies driving the course of the war that brought the world of European dynasties to an end.

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Strategy & Tactics Quarterly #2 - America in World War I
Strategy & Tactics Quarterly #2 - America in World War I
Price: $15.00

America in World War I: In April 1917, the United States entered World War I and the American Expeditionary Force (AEF) proved decisive in the ensuing Allied victory on the Western Front. Yet, a mere 10 years prior the US military was woefully unprepared for war.

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Strategy & Tactics Quarterly #12 - Dreadnoughts w/ Map Poster
Strategy & Tactics Quarterly #12 - Dreadnoughts w/ Map Poster
Price: $19.99

Dreadnoughts – Big-Gun Era of Naval Warfare: Few weapons have come and gone so precipitously as the modern battleship. HMS Dreadnought, launched in 1906, instantly made every other battleship obsolete. more info
Strategy & Tactics Quarterly #14 - Origins of World War I w/ Map Poster
Strategy & Tactics Quarterly #14 - Origins of World War I w/ Map Poster
Price: $19.99

Origins of World War I: The Great War was both inevitable and eminently avoidable, but the mesh of ambition and perceived threats overcame every effort to stave off hostilities. This work examines those interests and the world through British, French, German, Austro-Hungarian, Russian, Italian, and Ottoman eyes, and how what should have been yet another local dispute in the Balkans dragged the continent into war. more info
Strategy & Tactics Issue #228 - Game Edition
Strategy & Tactics Issue #228 - Game Edition
Price: $22.00

The Old Contemptibles: The Battle of Mons, 1914 is an operational-level simulation of the first major clash between the Germans and British in 1914. The German Player is on the offensive, attempting to win the game by eliminating or isolating British units and seizing key terrain on the map. The British Player is on the defensive, first attempting to prevent the German player from achieving that side's objectives, then escaping off the map with the bulk of the BEF still intact.
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Strategy & Tactics Issue #237 - Game Edition
Strategy & Tactics Issue #237 - Game Edition
Price: $23.00

No Prisoners

A wargame covering the Suez -Palestine-Arabian Theater of Operations during World War I.
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Business in the Trenches
Business in the Trenches
Price: $23.95

Business in the Trenches
by David Schroeder
From SPW Publishing

Business in the Trenches is about how people make the same mistakes over and over. It is about learning from those mistakes so that you don't make them. It is about how to do better than people did in the past in similar situations. Failure to make the right decision can spell doom.
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Strategy & Tactics Issue #248 - Game Edition
Strategy & Tactics Issue #248 - Game Edition
Price: $24.00

First Blood: Second Marne, 15 July 1918

A two-player wargame of low-to-intermediate complexity that simulates the final day on World War I’s western front during which it was the Germans who held the strategic initiative. The German player is generally on the offensive, trying to cross the Marne River and exit units southward off the map through the Surmelin valley. The game has been designed by Ty Bomba.
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Strategy & Tactics Issue #255 - Game Edition
Strategy & Tactics Issue #255 - Game Edition
Price: $25.00

First Battle of Britain (1BoB)

A two-player wargame of intermediate complexity covering the 1917-18 German bomber offensive against England, designed by S&T Editor Joseph Miranda.
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Strategy & Tactics Issue #301 - Game Only
Strategy & Tactics Issue #301 - Game Only
Price: $29.00

Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. They may expend them to gain reinforcements and carry out certain actions. To win the game you must have more VP than your opponent, so play is a balancing act between expending VP and attaining objectives. more info