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To receive as a first issue in a new print or digital subscription the order must be placed by the first date listed below:

  • 8/7/2023 to include Strategy & Tactics #343 - Available to Digital subs 9/26/2023
  • 10/2/2023 to include Strategy & Tactics #344 - Available to Digital subs 11/21/2023
  • 12/18/2023 to include Strategy & Tactics #345 - Available to Digital subs 2/6/2024
  • 2/12/2024 to include Strategy & Tactics #346 - Available to Digital subs 4/2/2024
  • 4/8/2024 to include Strategy & Tactics #347 - Available to Digital subs 5/28/2024
  • 6/17/2024 to include Strategy & Tactics #348 - Available to Digital subs 8/6/2024
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Strategy & Tactics Issue #347 - Game Edition
Strategy & Tactics Issue #347 - Game Edition
Price: $49.99
PREVIEW

Operation Holland: Alternate Battles of the Bulge is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first eight days of fighting across northern Belgium and southeast Netherlands had Hitler decided to launch his massive counteroffensive toward Antwerp from there instead of the Ardennes. Such a German effort, would have caused a three-to-four-month delay in the timeline of the Anglo-American advance into Germany. In turn, that would have allowed Hitler to concentrate greater forces in Poland to seriously slow or defeat the Soviet offensive there in January, causing a similar delay in the Red Army’s seizure of Berlin.

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Strategy & Tactics Issue #348 - Game Edition
Strategy & Tactics Issue #348 - Game Edition
Price: $49.99
PREVIEW

Siege of Jerusalem AD70 is a two-player wargame simulating the epic Roman assault on Jerusalem in AD 70. The battle pits a veteran Roman army commanded by Titus Flavius against Judean rebels who are making an epic stand. The game system emphasizes command control and the use of both troop and siege units. Players randomly pick command markers to generate actions, modeling the chaos of battle. The Roman objective is to take Jerusalem, while the Judean objective is to delay the Romans long enough to claim an apocalyptic victory. The game consists of five months of battle.

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Strategy & Tactics Issue #349 - Game Edition
Strategy & Tactics Issue #349 - Game Edition
Price: $49.99
PREVIEW

Korea: The Mobile War is a solitaire wargame covering the first year of the Korean War (July 1950 to June 1951). The game covers the critical mobile stage of the war when a decisive victory was in the cards. Historically, this phase ended in a stalemate with the front stabilized at the 38th parallel. The player controls the United Nations Command (UNC) while the game system controls Communist forces. The objective for the player is to gain the decisive victory that proved elusive in 1950-51. The game rules provide asymmetrical capabilities for each side.

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Strategy & Tactics Issue #350 - Game Edition
Strategy & Tactics Issue #350 - Game Edition
Price: $49.99
PREVIEW

Reves de Gloire is a solitaire, strategic-level wargame of the Napoleonic Wars between 1805-14. The player takes the role of Napoleon Bonaparte, the newly self-crowned Emperor of France, determining French foreign and military policy, establishing Bonapartist dynasties in satellite states, and raising and leading French and allied armies and fleets in an era of ever-shifting alliances. The game system controls the opposing Coalition forces led by Great Britain. The objective of the Empire is to conquer or control either Great Britain, or as much of Europe as possible, without upsetting the balance of Power, and thus triggering radical revolution or conservative reaction.
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Strategy & Tactics Issue #351 - Game Edition
Strategy & Tactics Issue #351 - Game Edition
Price: $49.99
PREVIEW

Bosnian War is a two-player simulation of the brutal conflict that took place in Bosnia and Herzegovina in 1992-1995. There are two players: the Bosnian government (BiH) player and the Bosnian Serb (VRS) player. The Bosnian Government player controls the units of the Croatian Defense Council (HVO) although certain game events allow the Serb player to control the HVO units. The Serb player can also control the units of the Krajina Serb Army (SKV) through random events or NATO intervention. The Bosnian Government player can also control units of the Croatian Army (HV) under certain conditions. In this game, the enemy population is not a victim of collateral damage, rather it is a target, so conquering towns and cities is a key aspect of the game. more info
Strategy & Tactics Issue #352 - Game Edition
Strategy & Tactics Issue #352 - Game Edition
Price: $49.99
PREVIEW

The French & Indian War is a two-player wargame of the conflict between the British and French Empires for control of North America during the wider Seven Years War. There are two opposing players: British Empire (Britain or British) and French Empire (France or French). Each player represents the high command for their respective forces in North America. There is also the possibility for intervention by American Indian and Spanish Imperial forces. The game has several scenarios, representing different starting situations. The game system models the effects of command control on campaigns conducted across vast distances of largely frontier terrain, and as part of the larger Seven Years War. more info
Strategy & Tactics Issue #353 - Game Edition
Strategy & Tactics Issue #353 - Game Edition
Price: $49.99
PREVIEW

Ukraine Battles 2014: Ilovaisk & Debal’Tseve Ukraine Battles is a grand tactical two-player simulation (battalion-brigade level) of the battles fought in the Donbass in 2014-2015. The game system incorporates the tactical and operational lessons learned from the operations in Ukraine, including tactical and operational drones, improved sub munitions, expanded range and lethality of artillery and MRLS systems, improved thermobaric ammunitions, Russian Battalion Tactical Groups, artillery radars, PSYOPs, Special Forces (Spetsnaz) as combat force multipliers, or networked Anti-Aircraft (AA) systems. The system simulates armor superiority, reactive armor, Shtora systems vs. Anti-Tank (AT) missiles and Rocket Propelled Grenades (RPGs), defensive positions and pre-arranged artillery fire, as well as the difficulties of command control and coordination of hybrid armies formed by regulars and militias.
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Strategy & Tactics Issue #354 - Game Edition
Strategy & Tactics Issue #354 - Game Edition
Price: $49.99
PREVIEW

Eagles of Rome is a grand tactical two-player system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. Caesar covers the battles of the Late Republic to the Early Empire (roughly 120 BC to AD 250). Players command armies of various types of forces, from Roman legions to barbarian hordes, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Caesar is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Optional section, which gives rules that players can use at their option or not. The third is the Scenario section for specific battles. more info
Strategy & Tactics Issue #355 - Game Edition
Strategy & Tactics Issue #355 - Game Edition
Price: $49.99
PREVIEW

11 Days War is a two-player wargame, covering the final Central Powers offensive on the East Front, February to May 1918 (Operation Faustschlag), to include both the initial 11 days of offensive operations against the Bolsheviks and the ensuing pursuit in the Ukraine. The game pits the Central Powers (Germany, Austria-Hungary, their allies) against the Bolsheviks (or Reds, plus their allies). Additionally, there are third power forces called Greens which may come under the control of either player. There are three scenarios, representing different starting situations. The game system models warfare in the chaotic situation of the Eastern Front during the opening of the Russian Civil War. Further, the movement rules model the situation of operating in later Winter and Spring thaw, where railroads were vital. more info
Strategy & Tactics Issue #356 - Game Edition
Strategy & Tactics Issue #356 - Game Edition
Price: $49.99
PREVIEW

Battles of the Age of Kings system is a grand tactical two-player system for battles of the latter half of the 17th century to early 18th century. It is based on the 30 Years War Battles system with revisions to account for tactical developments of post 1648. Revisions include artillery mobility and an increase in tactical flexibility. The rules for Gates of Vienna are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Optional section, which gives rules that players can use at their option or not. The third is the Exclusive Rules for each battle to include deployment, reinforcements, victory conditions, and special rules. more info