Invasion Australia 1942 is an operational
level two player wargame covering a hypothetical Japanese invasion of Australia
in 1942. There was a debate between the Imperial Japanese Navy (IJN) and
Imperial Japanese Army (IJA) over the course of the war. The IJN wanted to
invade Australia, although the IJA opposed such an invasion on the grounds of
lack of troops and shipping. In the end, the Japanese decided to launch an
invasion of the Solomons with the possibility of moving against New Caledonia.
The game assumes that the Japanese won the Battle of the Coral Sea (in May
1942) and captured Port Moresby in New Guinea, turning it into a base to cover
the actual invasion of Australia which commenced in July of that year.
There are two sides: Japanese and the Allies. The game system is based on a
simplified version of Desert One War and Saddam Moves South, which
models ground, air, and amphibious operations.
The central game system is Logistics Points (ATP) which
represent sea lift capacity (for the Japanese) and ground communications for
the Allies given the distances from the main Allied bases in southern Australia
and the actual theater of operations in northern Australia.
Each hex on the map represents approximately 62 miles (100 kilometers)
from side to side. Each turn of play represents anything from one to three
weeks depending on the intensity of operations. Ground units represent
regiments, brigades and logistical installations. Aircraft units represent
anything from two to six squadrons depending on the quality of air force and
operational tempo. Naval operations are handled abstractly.
22 x 34-inch map
and one counter sheet of 176 5/8-inch counters.