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World at War, Issue #86 - Game Only
World at War, Issue #86 - Game Only
Price: $40.00

The Chaco War, 1932-1935. The Chaco War was fought out by two landlocked countries, Bolivia and Paraguay in South America. On paper, the Bolivians should win handily: they enjoyed a three to one superiority in manpower against the Paraguayans. However, to reach the front the Bolivians had to overcome long lines of communication, impossible terrain and low morale. The Paraguayans, on the other hand, saw the war as a life-or-death struggle. Thanks to their superior morale and leadership, the Paraguayans inflicted a series of defeats to the Bolivians and won most of the Chaco in the post-war peace settlement.

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World at War, Issue #85 - Game Only
World at War, Issue #85 - Game Only
Price: $40.00

Budapest Campaign: October 1944 to February 1945 is a wargame of the Soviet offensive in Hungary in late 1944 and early 1945 which culminated in the conquest of the city of Budapest. Throughout this campaign the Axis launched successive counterattacks which regained ground but, in the end, failed to stem the Soviet tide.

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World at War, Issue #84 - Game Only
World at War, Issue #84 - Game Only
Price: $40.00

Manstein's War: Decision in the West 1940 is a two-player wargame of the German offensive in Western Europe in May-June 1940 in which the Wehrmacht seized a stunning victory over Allied forces in the Low Countries and France. The game uses a variant of the Boots system to model command, control, and logistics on an operational scale. Both players can fight a campaign of mobility and decisive battles.

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World at War, Issue #83 - Game Only
World at War, Issue #83 - Game Only
Price: $40.00

Operation Causeway: Formosa 1944 is an operational-level two player wargame covering the planned but never executed Allied invasion of the Allied island of Formosa in World War II. Had the operation been executed, it would have been the largest amphibious invasion of the Pacific Theater of Operations. The Allied objective is to gain control of Formosa with a minimal number of losses. The Japanese objective is to inflict sufficient cost in terms of manpower and delay to make the invasion counterproductive for the Allies.

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World at War, Issue #82 - Game Only
World at War, Issue #82 - Game Only
Price: $40.00

Watch on the Oder: January 1945 is a hypothetical two-player game allowing the players to examine the strategic possibilities inherent in the campaign that may have taken place had Hitler decided to send the forces he used historically in the Ardennes to the eastern front. Both sides’ orders of battle are entirely historic within that context. Each of the eight game turns represents four days, and each large hex on the map equals 20 miles.

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World at War, Issue #81 - Game Only
World at War, Issue #81 - Game Only
Price: $40.00

Balkans 1944. In late Summer 1944, the Soviets were poised to invade the Balkans after having inflicted a crushing blow to the Wehrmacht at Belarus. On 20 August, after a period of relative calm on the front, the Soviets opened up their offensive between the Black Sea and the Carpathians. Despite the German counterattacks and setbacks such as Debrecen, by Christmas Eve the Red Army was besieging Budapest, joined by the Yugoslav Partisans, and occupied Bulgaria and Romania.

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World at War, Issue #79 - Game Only
World at War, Issue #79 - Game Only
Price: $40.00

Rising Sun Over China: Japan vs China 1931 – 1937 is an operational-strategic level two player wargame covering the campaigns in northern China, 1931 to 1937. These campaigns revolved around the regions of Manchukuo (Manchuria) and Menjiang (Inner Mongolia), and culminated in the Japanese invasion of China proper, taking the capital at Peiping (Peking). There was also the possibility of Soviet intervention. The game has two players: the Japanese Empire and the Republic of China.

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World at War, Issue #78 - Game Only
World at War, Issue #78 - Game Only
Price: $40.00

Suez Solo: Rommel Drives Deep is a solitaire game where the player takes command of the German-Italian Panzer Armee Afrika (PAA) during the 1942 campaign in Egypt as Rommel drives on the Suez Canal. The game begins immediately following the PAA capture of Tobruk in June 1942 and continues through to the August battle of Alam el Halfa where Rommel was finally stopped. Your goal is to seize strategic objectives such as major cities in the Nile Delta and the Suez Canal. In the game, you control the PAA.

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World at War, Issue #76 - Game Only
World at War, Issue #76 - Game Only
Price: $40.00

Operation Jupiter: Churchill’s Plan to Invade Norway, 1942 (OJ) is an intermediate complexity, two-player wargame simulating the possible events that could have unfolded during the first 30 days of this planned but never run World War II campaign. The British prime minister had intended it as a strategic alternative for the Anglo-American invasion of French North Africa in November 1942 (Operation Torch). Operation Jupiter was envisioned by Churchill (as stated in his memorandum of May 1942) to be a second front (on a small scale) that would gain possession of the northern airfields in Norway and establish a force that would keep open the northern sea route to Russia.

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World at War, Issue #74 - Game Only
World at War, Issue #74 - Game Only
Price: $40.00

Munich War: World War II in Europe 1938 is a two-player game. One player commands the Axis, controlling Germany and the countries aligned with Berlin. The other is the Allied player, who controls the anti-German forces. It is an operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich.

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