Six Day War: 1967, designed by Joseph Miranda, is a wargame of Arab-Israeli War of June
1967. There are two players in the game, each commanding a Front of the
Israeli Army against various Arab opponents. One commands the Sinai Front; the
second commands the Eastern Front. Each player also commands the Arab
forces facing the other player (his opponent.) The game is designed in this
manner owing to the massive qualitative superiority of Israeli forces in this
war. The assumption of the game is that an Israeli victory was generally
inevitable, so the intent is to place the players in a situation in which they
have to compete with each other on both sides to win the greatest possible
victory on their own Front.
The map is divided into two sectors, one for each
Front. Only units of that Front may operate in that sector. There are
additional units, called Reserves, which can possibly be assigned to either
Front. The objective of each player is to score the most Victory Points in
terms of seizing objectives and destroying enemy units at the lowest possible
cost. Meanwhile, the player will be using the Arab forces facing the other
player to delay or even stop that Front.
The game includes one map of
Israel and the surrounding regions from the Golan Heights to the Suez canal
(and all of the Sinai), and one counter-sheet (228 counters) representing all
of the Israeli and Arab forces, color-coded to apportion them by their respect
Front.
The game includes one map
(22x34”) and 228 counters.
Scale:
Players: 2
Level: Brigade
Hex: N/A
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