The Next War in Lebanon is an operational level
wargame of a speculative Israeli invasion of Lebanon in the near future. The context
is an Israeli invasion with the goal of eliminating the presence of Hezbollah
terrorist group, and presumes a much larger invasion than the 2006 incursion
(which is also included as a scenario). One player (the IDF) is assigned the
role of the IDF (Israeli Defense Force) commander, and the other player is
assigned the role of the Hezbollah forces, as well as Syrian and Iranian forces
if certain events occur to cause their entry into the game (or players may
agree to have these additional forces in the mix from the beginning of the game
instead).
The game map features northern
Israel and southern Lebanon, divided into 21 large hex territories,
representing three categories of terrain: Urban (a major population center, such
as the cities of Tyre, Sidon and Nabatiye), Populated (full of villages and
small towns, and numerous roads), and Remote (rough terrain with few
inhabitants or roads.) Stacking in any hex zone is unlimited, and units move
and conduct operations within these hex zones to win the game.
One 22x34” map, 176 counters, designed by Brian Train
Scale:
Players: 2
Level: Battalion/Brigade
Hex: N/A