Guards Armoured Division
The Famous Divisions series continue
British Guards Armour. It brings
tactics to an operational simulation and recreates four battles from 1944-45: Operations
Goodwood and Veritable, Bonninghardt Ridge and Joe’s Bridge.
The system offers a new concept: play is governed by drawing "Event
Chits.” Combat isn’t simply resolved by comparing attack and defense strengths,
but is modified by chit-draws that introduce elements of chaos.
Chits may be nullified by other chits,
so players never know how an attack will be resolved based on its odds. Examples
of chits are: Sniper, Good Commander, Ambush, Experienced NCO, Caught in
Crossfire, Fanatic, Radio Out, Critical Hit, Frontal Assault, Elite Troops,
Outflanked, Hand-to-Hand Combat, and Friendly Fire.
Each hex represents 500 meters, and each
turn represents six hours; however, they aren't subdivided into friendly and
enemy turns. Rather, each is comprised of HQ activations. All HQ activation
chits are drawn one at a time to initiate the movement and combat of a
particular HQ and its companies. When an activation is finished, a new HQ is
drawn and its activation begins. While not purpose-designed for solitaire, the system
is easily adapted to such play.
The game includes two maps (22x34”) and two
counter sheets containing 560 counters.
Hex: 500 Meters