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World at War, Issue #82 - Game Edition
World at War, Issue #82 - Game Edition
Price: $49.99

Watch on the Oder: January 1945 is a hypothetical two-player game allowing the players to examine the strategic possibilities inherent in the campaign that may have taken place had Hitler decided to send the forces he used historically in the Ardennes to the eastern front. Both sides’ orders of battle are entirely historic within that context. Each of the eight game turns represents four days, and each large hex on the map equals 20 miles.

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World at War, Issue #81 - Game Edition
World at War, Issue #81 - Game Edition
Price: $49.99

Balkans 1944. In late Summer 1944, the Soviets were poised to invade the Balkans after having inflicted a crushing blow to the Wehrmacht at Belarus. On 20 August, after a period of relative calm on the front, the Soviets opened up their offensive between the Black Sea and the Carpathians. Despite the German counterattacks and setbacks such as Debrecen, by Christmas Eve the Red Army was besieging Budapest, joined by the Yugoslav Partisans, and occupied Bulgaria and Romania.

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World at War, Issue #80 - Game Edition
World at War, Issue #80 - Game Edition
Price: $60.00

Hannut: France 1940 is an operational level simulation of the battle fought at Hannut in Belgium during the Battle of Belgium, from 12 to 14 May 1940. It was the largest tank battle in the campaign. It was also the largest clash of tanks in armored warfare history at the time. Hannut uses a simplified version of the Grand Operational Simulation Series (GOSS) rules that depict WWII combat at the battalion level.

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World at War, Issue #79 - Game Edition
World at War, Issue #79 - Game Edition
Price: $49.99

Rising Sun Over China: Japan vs China 1931 – 1937 is an operational-strategic level two player wargame covering the campaigns in northern China, 1931 to 1937. These campaigns revolved around the regions of Manchukuo (Manchuria) and Menjiang (Inner Mongolia), and culminated in the Japanese invasion of China proper, taking the capital at Peiping (Peking). There was also the possibility of Soviet intervention. The game has two players: the Japanese Empire and the Republic of China.

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World at War, Issue #78 - Game Edition
World at War, Issue #78 - Game Edition
Price: $49.99

Suez Solo: Rommel Drives Deep is a solitaire game where the player takes command of the German-Italian Panzer Armee Afrika (PAA) during the 1942 campaign in Egypt as Rommel drives on the Suez Canal. The game begins immediately following the PAA capture of Tobruk in June 1942 and continues through to the August battle of Alam el Halfa where Rommel was finally stopped. Your goal is to seize strategic objectives such as major cities in the Nile Delta and the Suez Canal. In the game, you control the PAA.

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World at War, Issue #77 - Game Edition
World at War, Issue #77 - Game Edition
Price: $49.99

Winter War: Finland vs the Soviet Union 1939 is an operational level two player wargame. It covers the Soviet invasion of Finland over the Winter of 1939-40. The Soviets initially expected a quick victory. However, the Finns, under the leadership of Carl Gustav Mannerheim, resisted and outmaneuvered the more ponderous Red Army forces. It was not until Marshal Timoshenko was appointed to lead the campaign, that the Soviets gained the initiative.

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World at War, Issue #76 - Game Edition
World at War, Issue #76 - Game Edition
Price: $49.99

Operation Jupiter: Churchill’s Plan to Invade Norway, 1942 (OJ) is an intermediate complexity, two-player wargame simulating the possible events that could have unfolded during the first 30 days of this planned but never run World War II campaign. The British prime minister had intended it as a strategic alternative for the Anglo-American invasion of French North Africa in November 1942 (Operation Torch). Operation Jupiter was envisioned by Churchill (as stated in his memorandum of May 1942) to be a second front (on a small scale) that would gain possession of the northern airfields in Norway and establish a force that would keep open the northern sea route to Russia.

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World at War, Issue #74 - Game Edition
World at War, Issue #74 - Game Edition
Price: $49.99

Munich War: World War II in Europe 1938 is a two-player game. One player commands the Axis, controlling Germany and the countries aligned with Berlin. The other is the Allied player, who controls the anti-German forces. It is an operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich.

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World at War, Issue #73 - Game Edition
World at War, Issue #73 - Game Edition
Price: $49.99

Spring Awakening is a two player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The offensive failed in the face of Soviet resistance, and the ensuing Red Army offensive swept into Vienna. While historically, the situation was dismal for the Third Reich, the objective is for players to do better than their historical counterparts.

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World at War, Issue #72 - Game Edition
World at War, Issue #72 - Game Edition
Price: $49.99

Paratrooper is a two player game system simulating airborne operations from World War II to Korea. Each game in the system will include one or more scenarios, representing different airborne operations. This first game includes two scenarios. The first is Palembang: The Air Assault on Sumatra, February 1942, the Japanese airborne operation that attempted to gain control of the Dutch East India oilfields. In the second, Primosole Bridge: The Clash of Airborne, Sicily July 1943, the British 1st Airborne Brigade clash with the German 1st Fallschirmjaeger Division. Units represent airborne (parachute, glider) and ground forces at the company and platoon level.

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