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World at War, Issue #109 - Game Edition
World at War, Issue #109 - Game Edition
Price: $54.99

Burma 1945 is a conflict simulation of the decisive campaign in Burma from November 1944 to May 1945. In this game, the Allies are on the offensive, trying to reconquer most of Burma from the Japanese before the onset of the monsoon season.

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World at War, Issue #108 - Game Edition
World at War, Issue #108 - Game Edition
Price: $54.99

West Front 1944 is a two-player wargame of the campaigns along the Rhine in the winter of 1944–45 (December to March). The Allies are attempting to establish bridgeheads across the Rhine River while the Germans are planning for their Ardennes counteroffensive. The game uses a variant of the Boots / Manstein’s War system to model command, control, and logistics on an operational scale. Both players have a wide range of operational plans which they can execute to attempt to seize certain strategic objectives. Can you turn the tide of history in that decisive winter of 1944–45?

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World at War, Issue #107 - Game Edition
World at War, Issue #107 - Game Edition
Price: $54.99

Stalingrad Relief 1942 is a division/regiment-level game covering German efforts in December 1942 to open a supply corridor to German 6th Army and 4th Panzer Army units surrounded at Stalingrad. The rules for Stalingrad Relief are based on the Battles in the East series of games spanning many of the World War II Eastern Front battles between 1941 and 1945. Some are well known, while recently released archival material has allowed others to be accurately recreated for the first time. The game mechanics are an evolution of the SPI classics Army Group South and Panzergruppe Guderian. These have been updated and incorporate later game mechanics, such as those found in SPI/TSR/DG Cobra. more info
World at War, Issue #106 - Game Edition
World at War, Issue #106 - Game Edition
Price: $54.99

France Overseas, 1940. A two player alternative history wargame that examines the possibilities inherent in the campaign that could have occurred in northwest Africa late in 1940 if the French had resolved not to give up. The assumption is they instead chose to evacuate as much of the French Army as possible to Tunisia, Algeria and French Morocco.

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World at War, Issue #105 - Game Edition
World at War, Issue #105 - Game Edition
Price: $49.99

Operation Ironclad: Madagascar 1942. A two-player game covering the British invasion of the island of Madagascar in 1942. At this time Vichy French forces controlled Madagascar with the potential of turning the island into a base for Axis attacks against Allied sea lanes in the western Indian Ocean. Ironclad was the first phase of the invasion which began in May and concluded in November.

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World at War, Issue #104 - Game Edition
World at War, Issue #104 - Game Edition
Price: $49.99

The Path to Victory: Middle East, 1941, is a simulation of the operations in Iraq, Syria and Iran (Persia) during the Spring and Summer of 1941. In this game, both players must carefully use their limited resources (military and political) to try to wrestle control of the Middle East away from their enemies.

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World at War, Issue #103 - Game Edition
World at War, Issue #103 - Game Edition
Price: $49.99

Finland 1944 is a simulation of the Soviet offensive against Finland in the summer of 1944. The Soviet player must defeat Finland as soon as possible within a limited timeframe so that the Red Army can return to the decisive direction of the war, the Bagration offensive in June–July 1944. Historically, the Soviets achieved a marginal victory; the Finnish had to withdraw from Ladoga Karelia but prevented the Soviet forces from achieving their ultimate objective: the unconditional surrender of Finland and the Sovietization of the country.

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World at War, Issue #102 - Game Edition
World at War, Issue #102 - Game Edition
Price: $49.99

Invasion Australia 1942 is an operational level two player wargame covering a hypothetical Japanese invasion of Australia in 1942. There was a debate between the Imperial Japanese Navy (IJN) and Imperial Japanese Army (IJA) over the course of the war. The IJN wanted to invade Australia, although the IJA opposed such an invasion on the grounds of lack of troops and shipping. In the end, the Japanese decided to launch an invasion of the Solomons with the possibility of moving against New Caledonia. The game assumes that the Japanese won the Battle of the Coral Sea (in May 1942) and captured Port Moresby in New Guinea, turning it into a base to cover the actual invasion of Australia which commenced in July of that year.

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World at War, Issue #101 - Game Edition
World at War, Issue #101 - Game Edition
Price: $49.99

Solomons Campaign, 1942–43, is a solitaire, operational-level war game of the struggle for control of the Solomon Islands during World War II. Victory is attained by accomplishing campaign milestones ahead of what was done historically, thereby opening the way for an earlier isolation of the Japanese base at Rabaul. The player commands the US forces, and moves and engages the Japanese forces according to the game system.

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World at War, Issue #96 - Game Edition
World at War, Issue #96 - Game Edition
Price: $49.99

War Plan Z: The Kriegsmarine Strikes assumes that Adolf Hitler had not canceled the Kriegsmarine (Germany Navy) expansion program in 1939. World War II in Europe does not begin September of that year. Instead, Hitler waits until War Plan Z is complete (in various stages). The game is a strategic two player simulation of the ensuing hypothetical naval campaigns fought between the Germans and the Allies sometime in the 1940s...

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