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World at War, Issue #108 - Game Edition Strategy & Tactics Issue #359 - Game Edition Strategy & Tactics Issue #358 - Game Edition
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World at War, Issue #108 - Game Edition Strategy & Tactics Issue #359 - Game Edition Strategy & Tactics Issue #358 - Game Edition

West Front 1944 is a two-player wargame of the campaigns along the Rhine in the winter of 1944–45 (December to March). The Allies are attempting to establish bridgeheads across the Rhine River while the Germans are planning for their Ardennes counteroffensive. The game uses a variant of the Boots / Manstein’s War system to model command, control, and logistics on an operational scale. Both players have a wide range of operational plans which they can execute to attempt to seize certain strategic objectives. Can you turn the tide of history in that decisive winter of 1944–45?

Forgotten Front: Italy, 1944-45 is a conflict simulation of the last year of World War II on the Italian Front between the Allied forces (British, United States and their allies) and the Axis powers (German and Italian fascists). Pensacola 1779-1782 is a two-player, strategic-level wargame simulating Spanish, French, and Patriot operations against British and Loyalist forces in the territories of Louisiana and East and West Florida, from the Mississippi basin to Georgia, during the American Revolution.
World at War, Issue #106 - Game Edition World at War, Issue #105 - Game Edition World at War, Issue #104 - Game Edition
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World at War, Issue #106 - Game Edition World at War, Issue #105 - Game Edition World at War, Issue #104 - Game Edition

France Overseas, 1940. A two player alternative history wargame that examines the possibilities inherent in the campaign that could have occurred in northwest Africa late in 1940 if the French had resolved not to give up. The assumption is they instead chose to evacuate as much of the French Army as possible to Tunisia, Algeria and French Morocco.

Operation Ironclad: Madagascar 1942. A two-player game covering the British invasion of the island of Madagascar in 1942. At this time Vichy French forces controlled Madagascar with the potential of turning the island into a base for Axis attacks against Allied sea lanes in the western Indian Ocean. Ironclad was the first phase of the invasion which began in May and concluded in November.

The Path to Victory: Middle East, 1941, is a simulation of the operations in Iraq, Syria and Iran (Persia) during the Spring and Summer of 1941. In this game, both players must carefully use their limited resources (military and political) to try to wrestle control of the Middle East away from their enemies.

World at War, Issue #103 - Game Edition World at War, Issue #102 - Game Edition World at War, Issue #101 - Game Edition
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World at War, Issue #103 - Game Edition World at War, Issue #102 - Game Edition World at War, Issue #101 - Game Edition

Finland 1944 is a simulation of the Soviet offensive against Finland in the summer of 1944. The Soviet player must defeat Finland as soon as possible within a limited timeframe so that the Red Army can return to the decisive direction of the war, the Bagration offensive in June–July 1944. Historically, the Soviets achieved a marginal victory; the Finnish had to withdraw from Ladoga Karelia but prevented the Soviet forces from achieving their ultimate objective: the unconditional surrender of Finland and the Sovietization of the country.

Invasion Australia 1942 is an operational level two player wargame covering a hypothetical Japanese invasion of Australia in 1942. There was a debate between the Imperial Japanese Navy (IJN) and Imperial Japanese Army (IJA) over the course of the war. The IJN wanted to invade Australia, although the IJA opposed such an invasion on the grounds of lack of troops and shipping. In the end, the Japanese decided to launch an invasion of the Solomons with the possibility of moving against New Caledonia. The game assumes that the Japanese won the Battle of the Coral Sea (in May 1942) and captured Port Moresby in New Guinea, turning it into a base to cover the actual invasion of Australia which commenced in July of that year.

Solomons Campaign, 1942–43, is a solitaire, operational-level war game of the struggle for control of the Solomon Islands during World War II. Victory is attained by accomplishing campaign milestones ahead of what was done historically, thereby opening the way for an earlier isolation of the Japanese base at Rabaul. The player commands the US forces, and moves and engages the Japanese forces according to the game system.

Strategy & Tactics Issue #357 - Game Edition Strategy & Tactics Issue #356 - Game Edition Strategy & Tactics Issue #355 - Game Edition
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Strategy & Tactics Issue #357 - Game Edition Strategy & Tactics Issue #356 - Game Edition Strategy & Tactics Issue #355 - Game Edition
CENTCOM is an operational one-player simulation of US-CENTCOM military operations in Afghanistan and Iraq during 2001 to 2003 and optionally 2005. The player controls the forces of the CENTCOM (US, NATO, Northern Alliance, and other Allies). The game system controls the opposing OPFOR forces (Al Qaeda, Taliban, and Iraqi). The objective of the game is for CENTCOM to destroy both the forces of Al Qaeda and Saddam Hussein thereby establishing the basis for a stable Persian Gulf.
Gates of Vienna 1683 is a tactical level game of the battle of 12 September 1683 when a coalition of European powers relieved the city of Vienna which was under siege by an Ottoman army. The battle was a decisive turning point in the ongoing Ottoman invasion, as well as in the history of Europe. It is based on the 30 Years War Battles system with revisions to account for tactical developments of post-1648.The game rules represent a combination of playability and realism. They model the overall effects of the weapons and tactics of the great era of pike and shot, and include combat, leadership, and morale. Players command armies of infantry, cavalry, and artillery, each with their own special capabilities, as well as the great leaders who took the field in this era.
11 Days War is a two-player wargame, covering the final Central Powers offensive on the East Front, February to May 1918 (Operation Faustschlag), to include both the initial 11 days of offensive operations against the Bolsheviks and the ensuing pursuit in the Ukraine. The game pits the Central Powers (Germany, Austria-Hungary, their allies) against the Bolsheviks (or Reds, plus their allies). Additionally, there are third power forces called Greens which may come under the control of either player. There are three scenarios, representing different starting situations. The game system models warfare in the chaotic situation of the Eastern Front during the opening of the Russian Civil War. Further, the movement rules model the situation of operating in later Winter and Spring thaw, where railroads were vital.
Strategy & Tactics Issue #354 - Game Edition Strategy & Tactics Issue #353 - Game Edition Strategy & Tactics Issue #352 - Game Edition
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Strategy & Tactics Issue #354 - Game Edition Strategy & Tactics Issue #353 - Game Edition Strategy & Tactics Issue #352 - Game Edition
Eagles of Rome is a grand tactical two-player system for battles of the Roman Era, from the Republic through the Empire to the early Byzantine era. Caesar covers the battles of the Late Republic to the Early Empire (roughly 120 BC to AD 250). Players command armies of various types of forces, from Roman legions to barbarian hordes, with distinctions between melee and fire combat, plus special tactics. Morale is a critical factor. Caesar is played in scenarios. Each scenario represents a historical battle. The rules are in three sections. The first contains the Standard Rules common to all games in the series. The second is the Optional section, which gives rules that players can use at their option or not. The third is the Scenario section for specific battles.
Ukraine Battles 2014: Ilovaisk & Debal’Tseve Ukraine Battles is a grand tactical two-player simulation (battalion-brigade level) of the battles fought in the Donbass in 2014-2015. The game system incorporates the tactical and operational lessons learned from the operations in Ukraine, including tactical and operational drones, improved sub munitions, expanded range and lethality of artillery and MRLS systems, improved thermobaric ammunitions, Russian Battalion Tactical Groups, artillery radars, PSYOPs, Special Forces (Spetsnaz) as combat force multipliers, or networked Anti-Aircraft (AA) systems. The system simulates armor superiority, reactive armor, Shtora systems vs. Anti-Tank (AT) missiles and Rocket Propelled Grenades (RPGs), defensive positions and pre-arranged artillery fire, as well as the difficulties of command control and coordination of hybrid armies formed by regulars and militias.
The French & Indian War is a two-player wargame of the conflict between the British and French Empires for control of North America during the wider Seven Years War. There are two opposing players: British Empire (Britain or British) and French Empire (France or French). Each player represents the high command for their respective forces in North America. There is also the possibility for intervention by American Indian and Spanish Imperial forces. The game has several scenarios, representing different starting situations. The game system models the effects of command control on campaigns conducted across vast distances of largely frontier terrain, and as part of the larger Seven Years War.
World at War, Issue #94 - Game Edition World at War, Issue #93 - Game Edition World at War, Issue #96 - Game Edition
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World at War, Issue #94 - Game Edition World at War, Issue #93 - Game Edition World at War, Issue #96 - Game Edition
W94 Kesselring’s War: Decision in Italy 1943-44 (Joseph Miranda) is an operational level two player wargame covering the campaign in Sicily and southern Italy, July 1943 to February 1944. The game covers the months from Operation Husky through the initial landings in the southern peninsula up to the Anzio invasion and first battle of Monte Cassino. This was the time when the Allies could have gained a decisive victory but were stopped when German forces under the command of Field Marshal Albert Kesselring fought a series of delaying actions and then held a line south of Rome. W93 Baltic Offensive, Fall 1944 (Javier Romero) Baltic Offensive: Fall 1944 is a two player simulation of the Soviet offensive in the Baltic countries in the Fall of 1944. The Soviet player must conquer as much territory as possible within a limited time frame, while the German forces must try to delay the Soviet advance as much as possible. The Soviet player has a positional advantage and numerical superiority, but it has a tight timetable to clear the Baltic countries so that the Red Army can return to the decisive direction of the war: the Vistula-Oder-Berlin axis. Each game turn represents 10 days. Each hexagon is 10 miles (15 kilometers) from side to opposite side. Units are corps, divisions, brigades or equivalents, and specialized smaller units.

War Plan Z: The Kriegsmarine Strikes assumes that Adolf Hitler had not canceled the Kriegsmarine (Germany Navy) expansion program in 1939. World War II in Europe does not begin September of that year. Instead, Hitler waits until War Plan Z is complete (in various stages). The game is a strategic two player simulation of the ensuing hypothetical naval campaigns fought between the Germans and the Allies sometime in the 1940s...

World at War, Issue #95 - Game Edition Strategy & Tactics Issue #351 - Game Edition Strategy & Tactics Issue #350 - Game Edition
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World at War, Issue #95 - Game Edition Strategy & Tactics Issue #351 - Game Edition Strategy & Tactics Issue #350 - Game Edition
Khalkin-Gol War is an operational-level, two-player wargame covering a “what if” Japanese-Soviet war in Mongolia in 1939. The historical campaign saw a series of limited actions in the late spring and early summer of 1939 along the Khalka River (Khalkin-Gol) on the Manchukuoan-Outer Mongolian border. The campaign ended in a corps-level battle in August 1939 in which the Soviets decisively defeated the Japanese and produced a cease-fire between the two antagonists. The assumption of the game is that both Tokyo and Moscow decided instead to turn this into a full-scale war. Bosnian War is a simulation of the brutal ethnic war that took place in Bosnia and Herzegovina in 1992–1995. There are two players: the Government player and the Bosnian Serb (VRS; Serb) player. The Government player controls the units of the Croatian Defense Council (HVO) although certain game events allow the Serb player to control the HVO units. The Serb player can also control the units of the Krajina Serb Army (SKV) through random events (13.0 & 17.0) or NATO intervention (15.0). The Government player can also control units of the Croatian Army (HV) under certain conditions (14.4). In this game, the enemy population is not the victim of collateral damage: the enemy population is the target, so conquering towns and cities and practicing ethnic cleansing is a key aspect of the game.
Reves de Gloire is a solitaire, strategic-level wargame of the Napoleonic Wars between 1805-14. The player takes the role of Napoleon Bonaparte, the newly self-crowned Emperor of France, determining French foreign and military policy, establishing Bonapartist dynasties in satellite states, and raising and leading French and allied armies and fleets in an era of ever-shifting alliances. The game system controls the opposing Coalition forces led by Great Britain. The objective of the Empire is to conquer or control either Great Britain, or as much of Europe as possible, without upsetting the balance of Power, and thus triggering radical revolution or conservative reaction.
Strategy & Tactics Issue #349 - Game Edition Strategy & Tactics Issue #348 - Game Edition Strategy & Tactics Issue #347 - Game Edition
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Strategy & Tactics Issue #349 - Game Edition Strategy & Tactics Issue #348 - Game Edition Strategy & Tactics Issue #347 - Game Edition

Korea: The Mobile War is a solitaire wargame covering the first year of the Korean War (July 1950 to June 1951). The game covers the critical mobile stage of the war when a decisive victory was in the cards. Historically, this phase ended in a stalemate with the front stabilized at the 38th parallel. The player controls the United Nations Command (UNC) while the game system controls Communist forces. The objective for the player is to gain the decisive victory that proved elusive in 1950-51. The game rules provide asymmetrical capabilities for each side.

Siege of Jerusalem AD70 is a two-player wargame simulating the epic Roman assault on Jerusalem in AD 70. The battle pits a veteran Roman army commanded by Titus Flavius against Judean rebels who are making an epic stand. The game system emphasizes command control and the use of both troop and siege units. Players randomly pick command markers to generate actions, modeling the chaos of battle. The Roman objective is to take Jerusalem, while the Judean objective is to delay the Romans long enough to claim an apocalyptic victory. The game consists of five months of battle.

Operation Holland is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first eight days of fighting across northern Belgium and southeast Netherlands had Hitler decided to launch his massive counteroffensive toward Antwerp from there instead of the Ardennes.

Strategy & Tactics Issue #346 - Game Edition Strategy & Tactics Issue #345 - Game Edition Strategy & Tactics Issue #344 - Game Edition
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Strategy & Tactics Issue #346 - Game Edition Strategy & Tactics Issue #345 - Game Edition Strategy & Tactics Issue #344 - Game Edition

Andrew Jackson’s Battles is a two-player simulation of battles on the American frontier during the early 19th century, concentrating on the two major actions (Horseshoe Bend and New Orleans) in which Andrew Jackson participated. While these battles involved small armies for the era, they proved decisive in shaping the future of the United States. Each game has its own map, special rules and counters representing the military formations. The rules model the effects of weapons and tactics, and include combat, leadership, and morale.

Tanks of August: Georgia 2008 is a two-player game of the conflict in Georgia and the two separatist entities of South Ossetia and Abkhazia during mid-August 2008. The Russian player is attempting to destabilize Georgia, destroy infrastructure and her armed forces, and render it unable to join NATO, thus leaving it as a “buffer zone,” as would happen in Ukraine during the next decade. By consolidating the separatist entities of South Ossetia and Abkhazia, Georgia would face a dilemma: recognize the independence of the two breakaway regions and try to join NATO or remain a “frozen conflict” and therefore unable to join NATO or the European Union in the foreseeable future. The Great Turkish War is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of reinforcements from Poland and the Empire. During the next decades the Holy Roman Empire, Russia, Poland, and Venice engaged the still-powerful Ottomans in the Balkans and in the Aegean.
World at War, Issue #92 - Game Edition World at War, Issue #91 - Game Edition World at War, Issue #90 - Game Edition
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World at War, Issue #92 - Game Edition World at War, Issue #91 - Game Edition World at War, Issue #90 - Game Edition
Narvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway in 1940. To control complexity and present an overall force commander’s view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled turn length. The Allied player is normally on the offensive, trying to clear the Germans from the Narvik area, but the German player has opportunities for counterattacks. The game starts in mid-April, after the Germans seized control of Narvik and just as the Allies have made their initial landings to begin their counteroffensive. Narvik models a battle fought in Arctic conditions with extremes of weather and long daylight hours. There was a chaotic command system on the Allied side and an overextended force on the German.

Stalin’s First Victory (1929) & The Battle of Taierzhuang (1938) This game includes two separate and distinct battles. Both battles use many of the same rules and concepts, however for ease of play, the rules are separated into two distinct rule sets. The first set of rules cover Stalin’s First Victory and the second The Battle of Taierzhuang. Both games are low complexity two-player grand tactical games.

The Great European War: WWII in Europe 1941-43 is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British with additional operations in North Africa and the Middle East, while waiting for America to enter the war and keeping a watchful eye on Stalin who may intervene. The game assumes that the Western Allies decide on a Europe First strategy, diverting forces and logistics from the Pacific.