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These products are the map, counters and rules only. No magazine is included. Limited quantity; not all issues are available in this format.

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Strategy & Tactics Issue #236 - Game Only
Strategy & Tactics Issue #236 - Game Only
Price: $30.00

They Died w/Boots On!: Vol I-Custer & Quebec more info
Strategy & Tactics Issue #159 - Game Only
Strategy & Tactics Issue #159 - Game Only
Price: $50.00

Zeppelin more info
Strategy & Tactics Issue #329 - Game Only
Strategy & Tactics Issue #329 - Game Only
Price: $40.00

The Shanghai-Nanking Campaign 1937 (SNC) is a two-player historical simulation of the largest single military campaign fought anywhere in the world during the interwar period. The Japanese player is primarily on the offensive, attempting nothing less than ending China’s existence as an independent country via the political shock of the rapid conquest of that country’s primary port and capital cities. more info
Strategy & Tactics Issue #320 - Game Only
Strategy & Tactics Issue #320 - Game Only
Price: $40.00

Sepoy Mutiny is a two-player wargame simulating the rebellion of Sepoy troops in the British Indian Empire in 1857-58. One player represents the British command, and the other the leadership of the Rebels. Both sides are trying to gain control of India. The game system is based on the one originally presented in our earlier S&T games: They Died with Their Boots On, Volumes 1 & 2 (S&T 236 & 242). It uses an interactive sequence of play in which command, rebellions and events are randomly generated. more info
World at War, Issue #69 - Game Only
World at War, Issue #69 - Game Only
Price: $40.00

Breakout: First Panzer Army is a two player game that allows players to examine the operational challenges in the battles between the Soviet and German Armies in the northwest Ukraine in March and April 1944, leading to 1st Panzer Army Pocket. Most units are represented as corps-sized units with German garrison units represented as regiments or brigades. Each combat unit displays several types of information: nationality and type, organizational size, attack factor, defense factor, historical identification and substitute counter status.

more info
World at War, Issue #62 - Game Only
World at War, Issue #62 - Game Only
Price: $40.00

Spanish Civil War Battles is a two-player, operational-level wargame of the Belchite (August to September 1937) Battles of Teruel (December 1937), and Alfambra (December 1937 to February 1938). The game uses Eric Harvey’s popular Fire & Movement system rules with exclusive rules allowing the game to simulate these three important struggles of the Spanish Civil War. more info
World at War, Issue #56 - Game Only
World at War, Issue #56 - Game Only
Price: $40.00

Bastogne (Solitaire) is a wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War #17), but there are some significant differences. more info
World at War, Issue #44 - Game Only
World at War, Issue #44 - Game Only
Price: $30.00

Night Fight: Solitaire East Front Tactics is a solitaire wargame in which you command a Kampfgruppe group of German panzers infiltrating and attacking Soviet forces at night while the system runs the Soviet forces. The first scenario is based on an actual night action from the Battle of Kursk during elements of 6th Panzer Division infiltrated behind Soviet lines. There are also several other scenarios representing other night fights on the eastern front in 1943. more info
World at War, Issue #43 - Game Only
World at War, Issue #43 - Game Only
Price: $30.00

Patton’s Third Army is a solitaire game system where the player takes command of General George Patton’s Third Army during the campaign across France in 1944. The game begins immediately following the Falaise Battle and continues through to 15 December, at which point Third Army was sent to fight In the Battle of the Bulge. Your goal as a player is to surpass Patton’s original record, thereby possibly forestalling Germany’s Ardennes Offensive and thereby gaining glory as a great general. more info
World at War, Issue #34 - Game Only
World at War, Issue #34 - Game Only
Price: $60.00

SPECIAL EDITION

Guards Armoured Division

The Famous Divisions series, begun with Gross Deutschland Panzer and now continuing with British Guards Armour, uses a system that represents a new evolution in design in that it brings tactical elements to an otherwise operational simulation.

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World at War, Issue #31 - Game Only
World at War, Issue #31 - Game Only
Price: $30.00

Dubno. During the opening days of Operation Barbarossa, the German First Panzer Group drove deep through the Ukraine with its ultimate objective the great city of Kiev.
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World at War, Issue #81 - Game Only
World at War, Issue #81 - Game Only
Price: $40.00

Balkans 1944. In late Summer 1944, the Soviets were poised to invade the Balkans after having inflicted a crushing blow to the Wehrmacht at Belarus. On 20 August, after a period of relative calm on the front, the Soviets opened up their offensive between the Black Sea and the Carpathians. Despite the German counterattacks and setbacks such as Debrecen, by Christmas Eve the Red Army was besieging Budapest, joined by the Yugoslav Partisans, and occupied Bulgaria and Romania.

more info
Strategy & Tactics Issue #332 - Game Only
Strategy & Tactics Issue #332 - Game Only
Price: $40.00

Thirty Years War Battles is a grand tactical two player system for simulating battles in Europe during the first half of the 17th century. Each game in the system is based on one of the major battles of the 30 Years War. Each battle has its own map, special rules and counters representing the military formations which participated in the original action. The rules model the overall effects of the weapons and tactics of the great era of pike and shot, and include combat, leadership and morale. more info
Strategy & Tactics Issue #331 - Game Only
Strategy & Tactics Issue #331 - Game Only
Price: $40.00

On to Baghdad! is an operational-strategic level, two-player wargame covering the campaign in Mesopotamia and Persia in World War I. Players control either the Allies representing the British-Indian, Russians pro-Allied Persians, Kuwaitis, and pro-Allied Partisans or the Central Powers representing the Ottoman Turks (or Turks), Germans, Austro-Hungarian, pro-CP Persians, and pro-CP Partisans. more info
Strategy & Tactics Issue #330 - Game Only
Strategy & Tactics Issue #330 - Game Only
Price: $40.00

Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD is a low to intermediate complexity, two-player, strategic-level wargame simulating the fight for the Western and Central Mediterranean during the turn of the 13th-14th centuries. Players control either the French/Anjou forces and their allies, or Aragon and their allies. more info
World at War, Issue #79 - Game Only
World at War, Issue #79 - Game Only
Price: $40.00

Rising Sun Over China: Japan vs China 1931 – 1937 is an operational-strategic level two player wargame covering the campaigns in northern China, 1931 to 1937. These campaigns revolved around the regions of Manchukuo (Manchuria) and Menjiang (Inner Mongolia), and culminated in the Japanese invasion of China proper, taking the capital at Peiping (Peking). There was also the possibility of Soviet intervention. The game has two players: the Japanese Empire and the Republic of China.

more info
Modern War, Issue #54 - Game Only
Modern War, Issue #54 - Game Only
Price: $39.99

The Nagorno-Karabakh War: 1992-1994 is a two-player wargame of the war between Azerbaijan and the breakaway province (Oblast) of Nagorno-Karabakh, inhabited by an Armenian majority. After the first ethnic clashes between Armenians and Azeri, during the death throes of the Soviet Union, Nagorno-Karabakh declared independence from Azerbaijan. The Azeri launched an ethnic cleansing campaign. Faced with annihilation, the Armenians resisted and fought back.

more info
World at War, Issue #78 - Game Only
World at War, Issue #78 - Game Only
Price: $40.00

Suez Solo: Rommel Drives Deep is a solitaire game where the player takes command of the German-Italian Panzer Armee Afrika (PAA) during the 1942 campaign in Egypt as Rommel drives on the Suez Canal. The game begins immediately following the PAA capture of Tobruk in June 1942 and continues through to the August battle of Alam el Halfa where Rommel was finally stopped. Your goal is to seize strategic objectives such as major cities in the Nile Delta and the Suez Canal. In the game, you control the PAA.

more info
Strategy & Tactics Issue #328 - Game Only
Strategy & Tactics Issue #328 - Game Only
Price: $40.00

Vicksburg: The Assault On Stockade Redan (May 19th & 22nd 1863) is a two-player tactical wargame simulating the two Union assaults upon the Stockade Redan defensive position situated at the northeastern corner of the Vicksburg perimeter. The Union player must assault and capture the imposing Stockade Redan earthworks that overlook Graveyard Road leading into Vicksburg (unquestionably the most defensible position encompassing the city). The Confederate player must defend the Redan against the two historical assaults that attempted to take it (both failed with heavy casualties to the Union). more info
Strategy & Tactics Issue #327 - Game Only
Strategy & Tactics Issue #327 - Game Only
Price: $40.00

Suwałki Gap is a two-player wargame based on hypothetical Russian attack on the Baltic States and Poland taking place sometime between 2023 and 2025. The sides and capabilities in this game are based on current procurement, recruitment, and basing plans to the extent of publicly available information. This game in particular examines the concept of the “Suwałki Gap,” a 65km section of the Polish-Lithuanian border between Belarus and Kaliningrad, and the potential of a Russian encirclement of the Baltic States by attacking over this route. more info
Modern War, Issue #52 - Game Only
Modern War, Issue #52 - Game Only
Price: $39.99

World War Africa: The Congo, 1998-2001 is a two-player wargame. One player represents the rebels consisting of a coalition of East African countries, namely Rwanda, Uganda and Burundi, and their local proxies: the MLC and the RDC. The player controls the Congolese Armed Forces supported by a coalition of African countries, including Angola, Zimbabwe and Chad. Each hex on the map represents 100 kilometers from side to side.

more info
World at War, Issue #76 - Game Only
World at War, Issue #76 - Game Only
Price: $40.00

Operation Jupiter: Churchill’s Plan to Invade Norway, 1942 (OJ) is an intermediate complexity, two-player wargame simulating the possible events that could have unfolded during the first 30 days of this planned but never run World War II campaign. The British prime minister had intended it as a strategic alternative for the Anglo-American invasion of French North Africa in November 1942 (Operation Torch). Operation Jupiter was envisioned by Churchill (as stated in his memorandum of May 1942) to be a second front (on a small scale) that would gain possession of the northern airfields in Norway and establish a force that would keep open the northern sea route to Russia.

more info
Strategy & Tactics Issue #326 - Game Only
Strategy & Tactics Issue #326 - Game Only
Price: $40.00

Mukden 1905 is a two-player simulation (easily adapted for solitaire play) of the climactic struggle of the Russo-Japanese War of 1904-05. Both players have the opportunity to attack and defend, but the main burden of the offensive is on the Japanese player. more info
Strategy & Tactics Issue #325 - Game Only
Strategy & Tactics Issue #325 - Game Only
Price: $40.00

Italian-Ottoman War 1911-1912 is a two-player wargame using a variation on the system used in Windhoek (S&T #313) simulating the Italian invasion of the territories that became Libya in 1911 and the subsequent campaign that ended in the following year. The campaign saw the Italians seize the coastal towns, but the Ottomans, supported by local Arab and Bedouin tribes, fell back into the interior. The war came to an end via Italian naval attacks in the Aegean and elsewhere, with the Ottomans finally ceding Libya to Rome. This laid the foundation for the establishment of an Italian colony and had an obvious effect on the campaign in North Africa during World War II.

more info
Modern War, Issue #50 - Game Only
Modern War, Issue #50 - Game Only
Price: $39.99

Putin Moves East is an operational-strategic level two player wargame covering a struggle for control between the Russian led Eurasian Union and a Coalition of opposing states, led by the People's Republic of China, to gain control of the Far East. Among other things, the game presumes a breakdown in Russian Chinese relations leading to open belligerency. Units represent operational task forces of corps or reinforced size; special forces; airpower; and cyberwar. Additionally, paramilitary forces play a significant role in the game rules.

more info
World at War, Issue #74 - Game Only
World at War, Issue #74 - Game Only
Price: $40.00

Munich War: World War II in Europe 1938 is a two-player game. One player commands the Axis, controlling Germany and the countries aligned with Berlin. The other is the Allied player, who controls the anti-German forces. It is an operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich.

more info
Strategy & Tactics Issue #324 - Game Only
Strategy & Tactics Issue #324 - Game Only
Price: $40.00

Fight The Fall: Faesulae A.D. 405 & Tricamerum A.D. 533 is a two-player wargame system that simulates the battles that occurred during the era AD 376 to 560, roughly the time from when the Goths crossed the Danube to the Byzantine reconquest of the west. more info
World at War, Issue #73 - Game Only
World at War, Issue #73 - Game Only
Price: $40.00

Spring Awakening is a two player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The offensive failed in the face of Soviet resistance, and the ensuing Red Army offensive swept into Vienna. While historically, the situation was dismal for the Third Reich, the objective is for players to do better than their historical counterparts.

more info
Strategy & Tactics Issue #323 - Game Only
Strategy & Tactics Issue #323 - Game Only
Price: $40.00

Rangers: Lead The Way is a solitaire simulation of the US Army Ranger assault on the Pointe du Hoc on D-Day. The game challenges the player to do better than the actual Ranger attack up the cliffs that historic morning and additionally allows the player to fight the battle using the planned, rather than the actual, forces and landing beaches. The scenarios cover action through 0300 June 7, a span of almost 24 hours.

more info
World at War, Issue #72 - Game Only
World at War, Issue #72 - Game Only
Price: $40.00

Paratrooper is a two player game system simulating airborne operations from World War II to Korea. Each game in the system will include one or more scenarios, representing different airborne operations. This first game includes two scenarios. The first is Palembang: The Air Assault on Sumatra, February 1942, the Japanese airborne operation that attempted to gain control of the Dutch East India oilfields. In the second, Primosole Bridge: The Clash of Airborne, Sicily July 1943, the British 1st Airborne Brigade clash with the German 1st Fallschirmjaeger Division. Units represent airborne (parachute, glider) and ground forces at the company and platoon level.

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Strategy & Tactics Issue #173 - Game Only
Strategy & Tactics Issue #173 - Game Only
Price: $75.00

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Strategy & Tactics Issue #94 - Game Only
Strategy & Tactics Issue #94 - Game Only
Price: $35.00

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Strategy & Tactics Issue #93 - Game Only
Strategy & Tactics Issue #93 - Game Only
Price: $40.00

more info
Strategy & Tactics Issue #89 - Game Only
Strategy & Tactics Issue #89 - Game Only
Price: $30.00

more info
Strategy & Tactics Issue #88 - Game Only
Strategy & Tactics Issue #88 - Game Only
Price: $40.00

more info
Strategy & Tactics Issue #85 - Game Only
Strategy & Tactics Issue #85 - Game Only
Price: $50.00

more info
Strategy & Tactics Issue #84 - Game Only
Strategy & Tactics Issue #84 - Game Only
Price: $50.00

more info
Strategy & Tactics Issue #83 - Game Only
Strategy & Tactics Issue #83 - Game Only
Price: $35.00

more info
Strategy & Tactics Issue #80 - Game Only
Strategy & Tactics Issue #80 - Game Only
Price: $50.00

more info
Strategy & Tactics Issue #69 - Game Only
Strategy & Tactics Issue #69 - Game Only
Price: $40.00

more info
Strategy & Tactics Issue #55 - Game Only
Strategy & Tactics Issue #55 - Game Only
Price: $40.00

more info
Strategy & Tactics Issue #49 - Game Only
Strategy & Tactics Issue #49 - Game Only
Price: $50.00

more info
Strategy & Tactics Issue #48 - Game Only
Strategy & Tactics Issue #48 - Game Only
Price: $55.00

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Strategy & Tactics Issue #47 - Game Only
Strategy & Tactics Issue #47 - Game Only
Price: $55.00

more info
Strategy & Tactics Issue #46 - Game Only
Strategy & Tactics Issue #46 - Game Only
Price: $45.00

more info
Strategy & Tactics Issue #45 - Game Only
Strategy & Tactics Issue #45 - Game Only
Price: $50.00

more info
Strategy & Tactics Issue #44 - Game Only
Strategy & Tactics Issue #44 - Game Only
Price: $40.00

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Strategy & Tactics Issue #43 - Game Only
Strategy & Tactics Issue #43 - Game Only
Price: $40.00

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Strategy & Tactics Issue #41 - Game Only
Strategy & Tactics Issue #41 - Game Only
Price: $50.00

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Strategy & Tactics Issue #39 - Game Only
Strategy & Tactics Issue #39 - Game Only
Price: $60.00
OUT OF STOCK

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Strategy & Tactics Issue #38 - Game Only
Strategy & Tactics Issue #38 - Game Only
Price: $60.00
OUT OF STOCK

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Strategy & Tactics Issue #25 - Game Only
Strategy & Tactics Issue #25 - Game Only
Price: $150.00

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Strategy & Tactics Issue #322 - Game Only
Strategy & Tactics Issue #322 - Game Only
Price: $40.00

Banana Wars: Us Intervention In The Caribbean 1898-1935. Banana Wars is a two-player game simulating the period between 1898 and 1935 that saw increased US involvement due to the novelty and growing popularity of what else— the banana. During this period, the US Military participated in over 50 operations in a dozen Caribbean, Central and South American countries. Some interventions lasted for years. more info
Modern War, Issue #46 - Game Only
Modern War, Issue #46 - Game Only
Price: $39.99

Foreign Legion Paratrooper is a solitaire wargame. The player controls the French forces. The game system controls various Opposition Forces (OPFOR). The game is played in missions (or scenarios). You can link the various missions into a larger campaign game. It is recommended that you first play a couple of games before playing a campaign game.

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Strategy & Tactics Issue #321 - Game Only
Strategy & Tactics Issue #321 - Game Only
Price: $40.00

Paratrooper: Great Airborne Assaults, Korea is a game system simulating airborne operations. There are two players, commanding the airborne and defending forces. Each game in the system will include one or more scenarios, representing different airborne operations. Units represent airborne (parachute, glider) and ground forces, plus air support. Combat resolution is quasi-tactical. Central to play of the game is the command system, with players expending command points to conduct special actions. more info
Modern War, Issue #38 - Game Only
Modern War, Issue #38 - Game Only
Price: $39.99

Soyuz ’81 is an intermediate low complexity two-player wargame covering the possibilities inherent within the first month of that never-run operation. The Soviet side encompasses all Soviet, East German and Czechoslovakian forces. The Polish side consists of that nation’s regular army and state militia. Each hex represents 16 miles (26 km) from side to opposite side. Each turn represents one tenth of a month (approximately three days). Each unit of maneuver is a division. The game map covers Poland and the adjacent jump off areas for the Soviet Army.

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Modern War, Issue #26 - Game Only
Modern War, Issue #26 - Game Only
Price: $39.99

Invasion Afghanistan: The Soviet-Afghan War is a solitaire game that simulates the Soviet invasion of and the war in Afghanistan, 1979-89. The player controls Soviet forces, but the Opposition Force (the Resistance) is controlled by the game system. The war is played as scenarios in which you, the player, must accomplish various Missions to win. The game shows the war from the perspective of the Soviet command; It concentrates on its major historical objectives…victory is in terms of holding the cities, towns, and lines of communications. You can also win by destroying Resistance morale. more info
Modern War, Issue #20 - Game Only
Modern War, Issue #20 - Game Only
Price: $29.99

Race to Baghdad: 2003 is a solitaire game in which the player takes command of Central Command Forces during Operation Iraqi Freedom. Your goal is to defeat Saddam Hussein’s forces in such a manner as to prevent a post-campaign insurgency from breaking out.

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Modern War, Issue #45 - Game Only
Modern War, Issue #45 - Game Only
Price: $39.99

The Dragon and The Hermit Kingdom is a two player game that covers the hypothetical simulation of a second Korean War that could occur in the very near future. This game is a precursor to The Dragon that Engulfed the Sun (Modern War #42). It simulates the war that would have occurred on the Korean peninsula just prior to that game’s setting.

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Strategy & Tactics Issue #117 - Game Only
Strategy & Tactics Issue #117 - Game Only
Price: $55.00

No German Plain more info
Strategy & Tactics Issue #137 - Game Only
Strategy & Tactics Issue #137 - Game Only
Price: $50.00

Men at Arms more info
Strategy & Tactics Issue #168 - Game Only
Strategy & Tactics Issue #168 - Game Only
Price: $35.00

Operation Shock Troop more info
Strategy & Tactics Issue #186 - Game Only
Strategy & Tactics Issue #186 - Game Only
Price: $75.00

Over the Top! Mons & Marne more info
Strategy & Tactics Issue #211 - Game Only
Strategy & Tactics Issue #211 - Game Only
Price: $50.00

Operation Elope more info
Strategy & Tactics Issue #212 - Game Only
Strategy & Tactics Issue #212 - Game Only
Price: $30.00

Rough & Ready: Mexican-American War more info
Strategy & Tactics Issue #214 - Game Only
Strategy & Tactics Issue #214 - Game Only
Price: $30.00

Marathon & Granicus more info
Strategy & Tactics Issue #220 - Game Only
Strategy & Tactics Issue #220 - Game Only
Price: $90.00

Group of Soviet Forces Germany (GSOFG) more info
Strategy & Tactics Issue #221 - Game Only
Strategy & Tactics Issue #221 - Game Only
Price: $60.00

7 Years World War more info
Strategy & Tactics Issue #223 - Game Only
Strategy & Tactics Issue #223 - Game Only
Price: $30.00

1918 more info
Strategy & Tactics Issue #224 - Game Only
Strategy & Tactics Issue #224 - Game Only
Price: $30.00

Sedan Campaign more info
Strategy & Tactics Issue #225 - Game Only
Strategy & Tactics Issue #225 - Game Only
Price: $60.00

Twilight's Last Gleaming 2 more info
Strategy & Tactics Issue #226 - Game Only
Strategy & Tactics Issue #226 - Game Only
Price: $30.00

Middle East Battles more info
Strategy & Tactics Issue #227- Game Only
Strategy & Tactics Issue #227- Game Only
Price: $60.00

CBI: Vinegar Joe's War more info
Strategy & Tactics Issue #241 - Game Only
Strategy & Tactics Issue #241 - Game Only
Price: $30.00

Twilight of Ottomans more info
Strategy & Tactics Issue #248 - Game Only
Strategy & Tactics Issue #248 - Game Only
Price: $30.00

First Blood, Second Marne more info
Strategy & Tactics Issue #275 - Game Only
Strategy & Tactics Issue #275 - Game Only
Price: $30.00

Koniggratz more info
Strategy & Tactics Issue #282 - Game Only
Strategy & Tactics Issue #282 - Game Only
Price: $30.00

War of the Pacific more info
Strategy & Tactics Issue #284 - Game Only
Strategy & Tactics Issue #284 - Game Only
Price: $30.00

Jackson: Shenandoah Valley more info
Strategy & Tactics Issue #286 - Game Only
Strategy & Tactics Issue #286 - Game Only
Price: $30.00

Sparta vs Athens more info
Strategy & Tactics Issue #291 - Game Only
Strategy & Tactics Issue #291 - Game Only
Price: $30.00

Warpath covers the campaign for control of Indian Territory during the American Civil War. The map covers all of the ostensibly neutral Indian Territory, plus part of the neighboring Union and Confederate states. The playing area has spaces in lieu of hexes; each space is classified according to its dominant terrain which affects movement, combat, and supply. Some of the 204 counters represent the infantry and cavalry regiments and artillery batteries used by each player to create forces on the map. Each turn represents six months of real time.

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Strategy & Tactics Issue #295 - Game Only
Strategy & Tactics Issue #295 - Game Only
Price: $30.00

Gates of Vienna is a two-player game covering the campaign of 1683 in which an Ottoman army besieged that Habsburg capital only to be defeated by a multi-national Christian counterattack. It was the turning point in the centuries-long Habsburg-Turkish wars.

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Strategy & Tactics Issue #298 - Game Only
Strategy & Tactics Issue #298 - Game Only
Price: $40.00

Balkan Gambit is a wargame exploring the alternative-historical premise that the Allied powers have chosen to invade southern Europe via Greece, Albania, and Yugoslavia in the latter half of World War II. Nothing like this actually happened, though the Allies went to great lengths to convince the Axis powers that such plans were intended in order to mislead them as to their true intentions. Some Allied strategists and leaders, including Winston Churchill, believed that an invasion of Europe via the Balkans was a legitimate and war-winning activity.
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Strategy & Tactics Issue #306 - Game Only
Strategy & Tactics Issue #306 - Game Only
Price: $40.00

Agricola is a wargame of the campaign fought by Gnaeus Julius Agricola, the Roman governor of Britain (AD 77-85) to conquer northern Britannia (modern Britain). There are two players, the Roman and the Caledonian (the latter actually representing various northern British tribes). Each player is provided with cardboard pieces called “units” that represent military formations or tribal warbands. Players move their units, conduct battles and objectives. more info
Strategy & Tactics Issue #313 - Game Only
Strategy & Tactics Issue #313 - Game Only
Price: $40.00

Windhoek is a wargame of the campaign in which British Empire forces, mainly from the Union of South Africa, conquered the German colony of Southwest Africa. In the original campaign, the British won within ten months, but the campaign could have gone different, as von Lettow Vorbeck demonstrated in German East Africa. This is a two-player game, in which one side commands the Germans, and the other Allied forces (including South Africa, British and Portuguese colonial). more info
Strategy & Tactics Issue #315 - Game Only
Strategy & Tactics Issue #315 - Game Only
Price: $40.00

Red Tide South is a two-player game. It is a stand-alone game that can is also designed to be played with Red Tide West (Modern War #15). A war in Europe during the 1980’s was primarily going to be decided, one way or the other, in West Germany. Other fronts and theaters were therefore almost irrelevant in the short term. Considering the Soviets’ exceedingly optimistic timetables by which they intended to overrun West Germany, events elsewhere would have not even played out before the war ended (either by mutual annihilation or by rapprochement). more info
World at War, Issue #67 - Game Only
World at War, Issue #67 - Game Only
Price: $40.00

The Battle of Changsha is a two player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The first Battle of Changsha had been fought in 1939 as part of the Second Sino-Japanese War and resulted in Changsha being the first Chinese city to successfully repel the Japanese advance. The second battle in 1941, resulted in the city being captured (after most of it was destroyed in a fire) by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue.

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Strategy & Tactics Issue #64 - Game Only
Strategy & Tactics Issue #64 - Game Only
Price: $30.00

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Modern War, Issue #34 - Game Only
Modern War, Issue #34 - Game Only
Price: $39.99

Opaque War: Ukraine 2014 is a simulation of the military conflict between the Ukraine government and the Donbass rebels (the People’s Republic of Donetsk and the People’s Republic of Luhansk). Game play begins in April 2014 when the Ukrainian government launched the so-called Anti-Terrorist Operation (ATO), to assert its control over the rebel provinces.

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Modern War, Issue #33 - Game Only
Modern War, Issue #33 - Game Only
Price: $39.99

ISIS War. This game is set in a timeframe of the near future – 2017 through 2020 – in which the Iranians may have developed some kind of military nuclear capability. Even so, with the US likely still in another post-Vietnam-funk-type of “neo-isolationism,” the possibility for a blitz-style conventional Iranian victory across the region – aimed at fully establishing and certifying Tehran as the unchallengeable hegemon of the Gulf region – moves to the fore.

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Strategy & Tactics Issue #307 - Game Only
Strategy & Tactics Issue #307 - Game Only
Price: $40.00

Cold War, Hot Armor is a two-player game in which players take command in armored actions during the Cold War. The game is part of a series; this particular game is set during the War in Vietnam, 1954-75. Future games will include battles in continental Africa, the Middle East and eventually a hypothetical NATO-Warsaw Pact conflict. The game system emphasizes command control, combined arms, and evolving technology. more info
Modern War, Issue #19 - Game Only
Modern War, Issue #19 - Game Only
Price: $29.99

RED DRAGON FALLING. It was the Chinese scholar-historian Wei Yuan, writing in the mid-19th century, who first formally identified his nation’s apparently inescapable cycles of “chaos and humiliation” (quru), followed by “rejuvenation” (fuxiang), followed by “wealth and power” (fuqiang), and then back to quru to start again. More recently, Queens College futurist and sometimes-CIA analyst Dr. Bruce Bueno de Mosquita wrote concerning China that he sees no factors in the present-day environment working to end or deflect that same cycle. It was the shared conclusions of those two men, working over a century-and-a-half apart, which inspired me to design this wargame modeling the military parameters and possibilities inherent in the next phase of Chinese quru – civil war.

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Strategy & Tactics Issue #303 - Game Only
Strategy & Tactics Issue #303 - Game Only
Price: $40.00

War Returns to Europe: Yugoslavia 1991 is a simulation of the first engagements of the Yugoslav Wars of 1991-2001. Game play begins in June 1991 when Slovenia and Croatia proclaimed independence from the Federal Republic of Yugoslavia, and ends in early 1992. more info
Strategy & Tactics Issue #304 - Game Only
Strategy & Tactics Issue #304 - Game Only
Price: $40.00

The American Revolution in the South is a single map game that simulates ten historic campaigns in North and South Carolina during the American Revolutionary War (from 1776 to 1781). The game system emphasizes the importance of individual leaders, and especially historical leaders from the time period, and highlights the relative skills, circumstances, and luck that could vary considerably, often within short periods of time. Throughout the game, leader skills will be tested as their unit’s maneuver and fight, and every leader has the capacity to prove himself as either inept, capable, or in some cases, exceptional, during various incidents throughout the game. more info
World at War, Issue #53 - Game Only
World at War, Issue #53 - Game Only
Price: $40.00

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories. more info
Modern War, Issue #27 - Game Only
Modern War, Issue #27 - Game Only
Price: $39.99

Players control actual and hypothetical combat units utilizing a wide range of technologies and forces to gain objectives. Modern Battles includes two games: Kaliningrad, covering a hypothetical Russian clash with NATO forces at the Russian Baltic Fleet forward base, and Mosul, a clash between ISIS and Coalition forces in Iraq. There are two players in each game, commanding opposing forces. Both games use a main body of shared rules, and each also has its own scenario special instructions.

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Modern War, Issue #25 - Game Only
Modern War, Issue #25 - Game Only
Price: $59.99

Special Edition

October War is a wargame of the 1973 Arab-Israeli War. There are two Theaters of Operation: Sinai and Golan, both portrayed as a point to point system (since most of the major actions were fought over key points or lines of communications). There are two players in the game, one commanding the Israelis, and the other the Arabs, and the game emphasizes critical factors of the conflict, but allows for large units to break down into smaller units, representing organizational flexibility and cohesion. The game is driven by the drawing of event markers which represent major tactical and strategic factors that affected the course of the campaign historically.

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Strategy & Tactics Issue #301 - Game Only
Strategy & Tactics Issue #301 - Game Only
Price: $40.00

Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. They may expend them to gain reinforcements and carry out certain actions. To win the game you must have more VP than your opponent, so play is a balancing act between expending VP and attaining objectives. more info
World at War, Issue #50 - Game Only
World at War, Issue #50 - Game Only
Price: $60.00

Special Edition

Zhukov’s War
covers the pivotal middle period of the titanic struggle between Hitler's Germany and Stalin's USSR, from July 1942 - July 1943. Strategic options abound for both players; victory goes to the one best able to carry out the chosen strategy, while maintaining a reserve to contain sudden enemy action or exploit an opportunity.
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World at War, Issue #49 - Game Only
World at War, Issue #49 - Game Only
Price: $30.00

Operation Gertrud: The German invasion of Turkey is a speculative two-player wargame about a German invasion of Turkey during the Second World War. The historical course of events during World War II precluded any likelihood that the Germans would invade their erstwhile ally, it is conceivable that a different turn of events could have precipitated a German Blitzkrieg into Turkey. The Turks were concerned about this possibility and they endeavored to remain neutral during the war. more info
Modern War, Issue #24 - Game Only
Modern War, Issue #24 - Game Only
Price: $29.99

Ambush at LZ Albany depicts the ambush of US air cavalry units by the North Vietnamese Army on 17 November 1965, during the Pleiku Campaign. Turns cover one hour, with multiple impulses driven by a random chit draw. Additional chits add extra assets like artillery and air power. US and NVA platoons maneuver through areas of jungle, sawgrass, and clearings. Leaders magnify unit abilities but are vulnerable. The NVA player is bent on maximizing US losses before being overwhelmed by firepower. The US player must stabilize the situation, maximize NVA casualties, and evacuate wounded to prevent their falling into enemy hands. more info