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Strategy & Tactics Issue #310 - Magazine
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American Civil War: The Civil War was the end result of a decades-long sectional rivalry driven largely, but not exclusively, by the question of slavery. The resulting conflict was a cataclysm that shook the United States to its core.
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Strategy & Tactics Issue #328 - Magazine
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Vicksburg: Joint Operations in the American Civil War: In July of 1863 two battles were fought which became recognized as decisive in the American Civil War. The first was fought at Gettysburg. The second was along the Mississippi, where General Ulysses S. Grant at the Gibraltar of the Confederacy—Vicksburg.
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Strategy & Tactics Issue #334 - Magazine
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What If: Rio Grande War, 1865: As the Civil War ended in 1865, the US moved an army to the Rio Grande. That was a first move in anticipation of war with the French-sponsored Empire of Mexico. Instead, France’s Emperor Napoleon III withdrew his forces from Mexico, and the country fell to republican rebels led by Benito Juárez. What were the other possibilities?
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Strategy & Tactics Issue #340 - Magazine
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Decisive Battles of the French & Indian War Both France and Britain established colonies in North America early in the 17th century, and their competition to dominate those lands and its trade led to a series of wars. Those conflicts in turn forged a new era of warfare while also deciding the fate of North America for centuries.
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Strategy & Tactics Quarterly #19 - French & Indian War w/ Map Poster
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French & Indian War: This issue will dig into the details of the French & Indian War, a remote corner of the Seven Years War where small battles and campaigns determined the outcome for a continent.
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Strategy & Tactics Issue #252 - Game Only
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The Civil War
in the Far West: The New Mexico Campaign, 1862 (NMC)
A two-player, low-to-intermediate complexity simulation of the
Confederate invasion of the US southwest. It's primarily a
strategic-level design, but it also contains operational undertones.
The Confederate player is generally on the offensive, but the situation
also calls for the Union player to make counterattacks.
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Strategy & Tactics Issue #258 - Game Only
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The Santiago Campaign, 1898
(TSC)
A low-complexity, two-player, operational-level simulation of
the US campaign to capture the Cuban port of Santiago during the
Spanish-American War, designed by Ron Bell. Solitaire play is also doable, provided the
player is willing to ‘fudge’ the concealed Spanish units rule. The US
player controls all American and Cuban units; his opponent controls the
Spanish units.
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With Custer At The Death
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With Custer At The Death - By Robert F. Burke
The fascination with Custer's Last Stand hasn't diminished in the decades since 1876. He led his regiment well ahead of the main body, only to run into an unprecedented gathering of Indians.
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Strategy & Tactics Issue #264 - Game Only
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Shiloh: Bloody April, 1862
The design, by Paul Koenig, uses an evolution of the
old-Avalon Hill classic, Gettysburg ’77. Each game turn equals one hour,
and each hex on the map represents 100 yards. Units of maneuver are
double-sided brigades.
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The Quest For Annihilation
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The Quest For Annihilation By Christopher Perello
Civil War came to the United States when the first shot was fired at Fort Sumter on 12 April 1861. Most people, including the military and political leaders of both sides, thought the war would be won or lost quickly in the Napoleonic tradition, with a great battlefield collision. Instead, the war ground on for four increasingly bloody years, inching steadily but slowly into the Southern heartland. Battles were frequent, but rarely decided more than the control of a single town or a few blood-soaked fields.
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