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Caesar: Julius Caesar arose at a turbulent time when the Roman Republic was facing military threats from abroad and insurrection at home. It was an era where rival gangs fought in the streets of the capital for control of vital political offices, armies engaged in incredible battles on far-flung frontiers, and generals seized control of the state to ensure justice for their troops against an increasingly corrupt government. Caesar came to the forefront, not only conquering Gaul, but by defeating many foes in the Great Roman Civil War and establishing himself as the sole power in Rome, revolutionizing the political system. This issue covers Caesar as well as profiling figures that are still known to us today—Cleopatra, Spartacus, Cicero, and many more.
This issue includes maps, battle diagrams, and descriptions of weapons of the Roman world. It also includes a map poster depicting the campaigns of Caesar.
Caesar's War: The Conquest of Gaul, 58-52 BC
March with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game. One commands the Romans, the other the Gauls as well as allied Brittanic and Germanic tribes. The game pieces include: legions, auxiliaries, fleets and tribal war bands. The map stretches from the Roman frontier across the three parts of Gaul to the Rhine, as well as across the Northern Sea into Britannia.
In Caesar’s War each player has a unique deck of Campaign Cards. They generate recruits for the armies, movement abilities, special combat bonuses and historic events. Some of the Roman cards include: Legions on the March, Unrest in the Ranks, and British Campaign. Some of the Gallic cards include: Helvetian Migration, German Invasion, and Uprising of Gallic Tribes.
Combat is resolved using a quasi-tactical procedure. Each side has unique advantages, with Roman discipline pitted against Gallic ferocity. There are special rules for camps, sieges, morale, and great leaders such as Vercingetorix and Caesar himself. Having the right commander at the right battle can mean the difference between laurels and disaster.
Game Contents:
• 11 x 17” map • 40 die-cut counters • 18 cards • Four page rule booklet
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