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To receive as a first issue in a new print or digital subscription the order must be placed by the first date listed below:

  • 3/11/2022 to include World At War #84 - Available to Digital subs 4/26/2022
  • 5/20/2022 to include World At War #85 - Available to Digital subs 7/5/2022
  • 7/15/2022 to include World At War #86 - Available to Digital subs 8/30/2022
  • 9/9/2022 to include World At War #87 - Available to Digital subs 10/25/2022
  • 11/18/2022 to include World At War #88 - Available to Digital subs 1/3/2023
  • 1/13/2023 to include World At War #89 - Available to Digital subs 2/28/2023
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World at War, Issue #88 - Game Edition
World at War, Issue #88 - Game Edition
Price: $49.99
PREVIEW

War Comes Early is a low to intermediate complexity two-player alternative history wargame. It investigates the parameters of the six weeks of the conflict that would have resulted had the Czechoslovakians refused to accept the Munich Agreement. Had they been willing to fight, the Soviets were pledged to come to their aid as fully and directly as possible. That intervention would have immediately escalated the crisis beyond a Czech-German one and into the realm of a major war.

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World at War, Issue #89 - Game Edition
World at War, Issue #89 - Game Edition
Price: $49.99
PREVIEW

The Crimean Campaign, 1941- 42 is a strategic-level two-player wargame of low-intermediate complexity covering the fighting across the peninsula that climaxed with the German capture of Sevastopol. The action simulated in the game took place historically between 28 October 1941 and 4 July 1942. The first date marks the German entry into the Crimea via the Perekop Isthmus, while the second marks the end of organized Soviet resistance across the whole peninsula. Those nine calendar months are divided into chronologically varied and unequal numbers of turns. That approach allows for the convenient simulation of the ebbs and flows in the action that took place due to bad weather and logistical and command-control constraints.

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World at War, Issue #90 - Game Edition
World at War, Issue #90 - Game Edition
Price: $49.99
PREVIEW

The Great European War: WWII in Europe 1941-43 is a two-player game of an alternative World War II in Europe, based on the premise that Adolf Hitler did not order the invasion of the Soviet Union in June 1941. Instead, the Axis goes over to a naval-air offensive against the British with additional operations in North Africa and the Middle East, while waiting for America to enter the war and keeping a watchful eye on Stalin who may intervene. The game assumes that the Western Allies decide on a Europe First strategy, diverting forces and logistics from the Pacific.

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World at War, Issue #91 - Game Edition
World at War, Issue #91 - Game Edition
Price: $49.99
PREVIEW

Stalin’s First Victory (1929) & The Battle of Taierzhuang (1938) This game includes two separate and distinct battles. Both battles use many of the same rules and concepts, however for ease of play, the rules are separated into two distinct rule sets. The first set of rules cover Stalin’s First Victory and the second The Battle of Taierzhuang. Both games are low complexity two-player grand tactical games.

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World at War, Issue #92 - Game Edition
World at War, Issue #92 - Game Edition
Price: $49.99
PREVIEW

Narvik 1940 is a two-player wargame of low to intermediate complexity that simulates the battles around Narvik, Norway in 1940. To control complexity and present an overall force commander’s view of the battle, the game uses a tactically scaled map and units of maneuver coupled with an operationally scaled turn length. The Allied player is normally on the offensive, trying to clear the Germans from the Narvik area, but the German player has opportunities for counterattacks. The game starts in mid-April, after the Germans seized control of Narvik and just as the Allies have made their initial landings to begin their counteroffensive. Narvik models a battle fought in Arctic conditions with extremes of weather and long daylight hours. There was a chaotic command system on the Allied side and an overextended force on the German.

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World at War, Issue #93 - Game Edition
World at War, Issue #93 - Game Edition
Price: $49.99
PREVIEW

W93 Baltic Offensive, Fall 1944 (Javier Romero) Baltic Offensive: Fall 1944 is a two player simulation of the Soviet offensive in the Baltic countries in the Fall of 1944. The Soviet player must conquer as much territory as possible within a limited time frame, while the German forces must try to delay the Soviet advance as much as possible. The Soviet player has a positional advantage and numerical superiority, but it has a tight timetable to clear the Baltic countries so that the Red Army can return to the decisive direction of the war: the Vistula-Oder-Berlin axis. Each game turn represents 10 days. Each hexagon is 10 miles (15 kilometers) from side to opposite side. Units are corps, divisions, brigades or equivalents, and specialized smaller units. more info
World at War, Issue #94 - Game Edition
World at War, Issue #94 - Game Edition
Price: $49.99
PREVIEW

W94 Kesselring’s War: Decision in Italy 1943-44 (Joseph Miranda) is an operational level two player wargame covering the campaign in Sicily and southern Italy, July 1943 to February 1944. The game covers the months from Operation Husky through the initial landings in the southern peninsula up to the Anzio invasion and first battle of Monte Cassino. This was the time when the Allies could have gained a decisive victory but were stopped when German forces under the command of Field Marshal Albert Kesselring fought a series of delaying actions and then held a line south of Rome. more info
World at War, Issue #95 - Game Edition
World at War, Issue #95 - Game Edition
Price: $49.99
PREVIEW

W95 Khalkin-Gol War: Struggle for Mongolia, 1939 is an operational-level, two-player wargame covering a “what if” Japanese-Soviet war in Mongolia in 1939. The historical campaign saw a series of limited actions in the late spring and early summer of 1939 along the Khalka River (Khalkin Gol) on the Manchukuoan/Outer Mongolian border. The campaign ended in a corps-level battle in August 1939 in which the Soviets decisively defeated the Japanese and produced a cease-fire between the two antagonists. The assumption of the game is that both Tokyo and Moscow decided instead to turn this into a full-scale war. more info
World at War, Issue #96 - Game Edition
World at War, Issue #96 - Game Edition
Price: $49.99
PREVIEW

W96 War Plan Z: The Kriegsmarine Strikes assumes that Adolf Hitler had not canceled the Kriegsmarine (Germany Navy) expansion program in 1939. World War II in Europe does not begin September of that year. Instead, Hitler waits until War Plan Z is complete (in various stages). The game is a strategic two player simulation of the ensuing hypothetical naval campaigns fought between the Germans and the Allies sometime in the 1940s. One assumption of the game is that since Germany concentrates on increasing the Navy, there is no campaign in the west, so France remains an Allied power. Germany and the USSR still divide Poland, and an uneasy peace remains in effect on the Eastern Front.

The game system shows the effects of various operations. Players conduct actions that encompass discrete combat, logistical, intelligence and other operations. A player can conduct one or more actions per turn, depending on control of bases.

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World at War, Issue #97 - Game Edition
World at War, Issue #97 - Game Edition
Price: $49.99
PREVIEW

W97 Drive on Leningrad: 1941 (CIE Volume 1) is a two-player series of games focused on campaign scenarios at the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a Move/Fight, Fight/Move sequence of play to portray simply doctrinal differences among contending armed forces. It also utilizes headquarters units to project logistics and combat support capabilities.

Drive on Leningrad covers the Army Group North drive on Leningrad in 1941, and the ensuing Soviet counteroffensive. It ends with the German relief of the Demyansk Pocket.

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