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Strategy & Tactics Issue #344 - Game Edition
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The Great Turkish War is a low- to intermediate-complexity, two-player, strategic-level wargame simulating the fight for the Balkans and the Eastern reaches of the Holy Roman Empire in the late 17th century. In 1683, the Ottomans launched their last major offensive on Vienna. The siege failed thanks to the timely arrival of reinforcements from Poland and the Empire. During the next decades the Holy Roman Empire, Russia, Poland, and Venice engaged the still-powerful Ottomans in the Balkans and in the Aegean.
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Strategy & Tactics Issue #345 - Game Edition
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Tanks of August: Georgia 2008 is a two-player game of the conflict in Georgia and the two separatist entities of South Ossetia and Abkhazia during mid-August 2008. The Russian player is attempting to destabilize Georgia, destroy infrastructure and her armed forces, and render it unable to join NATO, thus leaving it as a “buffer zone,” as would happen in Ukraine during the next decade. By consolidating the separatist entities of South Ossetia and Abkhazia, Georgia would face a dilemma: recognize the independence of the two breakaway regions and try to join NATO or remain a “frozen conflict” and therefore unable to join NATO or the European Union in the foreseeable future.
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Strategy & Tactics Issue #346 - Game Edition
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Andrew Jackson’s Battles is a two-player simulation of battles on the American frontier during the early 19th century, concentrating on the two major actions (Horseshoe Bend and New Orleans) in which Andrew Jackson participated. While these battles involved small armies for the era, they proved decisive in shaping the future of the United States. Each game has its own map, special rules and counters representing the military formations. The rules model the effects of weapons and tactics, and include combat, leadership, and morale.
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Strategy & Tactics Issue #347 - Game Edition
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Operation Holland: Alternate Battles of the Bulge is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first eight days of fighting across northern Belgium and southeast Netherlands had Hitler decided to launch his massive counteroffensive toward Antwerp from there instead of the Ardennes. Such a German effort, would have caused a three-to-four-month delay in the timeline of the Anglo-American advance into Germany. In turn, that would have allowed Hitler to concentrate greater forces in Poland to seriously slow or defeat the Soviet offensive there in January, causing a similar delay in the Red Army’s seizure of Berlin.
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Strategy & Tactics Issue #348 - Game Edition
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Siege of Jerusalem AD70 is a two-player wargame simulating the epic Roman assault on Jerusalem in AD 70. The battle pits a veteran Roman army commanded by Titus Flavius against Judean rebels who are making an epic stand. The game system emphasizes command control and the use of both troop and siege units. Players randomly pick command markers to generate actions, modeling the chaos of battle. The Roman objective is to take Jerusalem, while the Judean objective is to delay the Romans long enough to claim an apocalyptic victory. The game consists of five months of battle.
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Strategy & Tactics Issue #349 - Game Edition
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Korea: The Mobile War is a solitaire wargame covering the first year of the Korean War (July 1950 to June 1951). The game covers the critical mobile stage of the war when a decisive victory was in the cards. Historically, this phase ended in a stalemate with the front stabilized at the 38th parallel. The player controls the United Nations Command (UNC) while the game system controls Communist forces. The objective for the player is to gain the decisive victory that proved elusive in 1950-51. The game rules provide asymmetrical capabilities for each side.
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Strategy & Tactics Issue #350 - Game Edition
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Reves de Gloire is a solitaire, strategic-level wargame of the Napoleonic Wars between 1805-14. The player takes the role of Napoleon Bonaparte, the newly self-crowned Emperor of France, determining French foreign and military policy, establishing Bonapartist dynasties in satellite states, and raising and leading French and allied armies and fleets in an era of ever-shifting alliances. The game system controls the opposing Coalition forces led by Great Britain. The objective of the Empire is to conquer or control either Great Britain, or as much of Europe as possible, without upsetting the balance of Power, and thus triggering radical revolution or conservative reaction.
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Strategy & Tactics Issue #351 - Game Edition
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Bosnian War is a two-player simulation of the brutal conflict that took place in Bosnia and Herzegovina in 1992-1995. There are two players: the Bosnian government (BiH) player and the Bosnian Serb (VRS) player. The Bosnian Government player controls the units of the Croatian Defense Council (HVO) although certain game events allow the Serb player to control the HVO units. The Serb player can also control the units of the Krajina Serb Army (SKV) through random events or NATO intervention. The Bosnian Government player can also control units of the Croatian Army (HV) under certain conditions. In this game, the enemy population is not a victim of collateral damage, rather it is a target, so conquering towns and cities is a key aspect of the game.
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