Modern War, Issue #10 - Game Edition
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Modern War, Issue #17 - Game Edition
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Target Iran Target Iran is a solitaire simulation of a hypothetical US-Coalition-Israeli attack on Iran to destroy weapons of mass destruction (WMD) and other critical targets. The game begins with a "strategic" phase wherein the player conducts reconnaissance, cyberwar and mobilization (the purchasing of assets) for the actual attack, and then an "operational" stage, which is when your attack is actually executed.
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Dien Bien Phu is a wargame covering the decisive battle of the First Indochina War in which elite French Expeditionary Force units defended an air-land base against the communist Viet Minh. The game covers the critical period of Viet Minh assaults and French counterattacks of March to May, 1954. Historically, the Viet Minh won the battle, overrunning the base. This led to the collapse of the French position in Indochina and eventual US involvement in Vietnam.
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Modern War, Issue #20 - Game Edition
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Modern War, Issue #23 - Game Edition
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Race to Baghdad: 2003 is a solitaire game in which the player takes command of Central Command Forces during Operation Iraqi Freedom. Your goal is to defeat Saddam Hussein’s forces in such a manner as to prevent a post-campaign insurgency from breaking out.
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Fallujah, 2004: Urban Assault in Iraq is a solitaire wargame system covering the Coalition fight to retake the city of Fallujah from Iraqi insurgents in 2004. This led to two battles, the first in April and the second in November. These became some of the biggest engagements of the Gulf War. The player controls Coalition forces while the game system controls the Opposition forces (the Insurgents), known in the game as OPFOR.
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Modern War, Issue #23 - Game Only
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Modern War, Issue #28 - Game Edition
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Fallujah, 2004: City Fighting in Iraq is a solitaire wargame system covering the Coalition fight to retake the city of Fallujah from Iraqi insurgents in 2004. This led to two battles, the first in April and the second in November. These became some of the biggest engagements of the Gulf War. The player controls Coalition forces while the game system controls the Opposition forces (the Insurgents), known in the game as OPFOR.
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Objective Havana is an operational level, solitaire simulation of the planned-but-never-executed US invasion of Cuba in late 1962. The premise of the game is that President John F. Kennedy had ordered the US military to invade the island in order to remove Soviet missiles and nuclear weapons. Historically, the missiles were removed by a combination of American military and diplomatic pressure (known as the Cuban Missile Crisis), but the game looks at the “what if.” The player controls the US forces; the game system controls the opposing Communist reaction. The objective of the game is for the US to capture Cuba at the lowest possible cost in casualties.
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Modern War, Issue #30 - Game Edition
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Modern War, Issue #35 - Game Edition
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Enduring Freedom is an operational-level solitaire simulation of the US-Coalition invasion of Afghanistan in the wake of the 11 September 2001 terrorist attacks in New York and Washington. The player controls the forces of the Coalition (US, NATO, and the Northern Alliance). The game system controls the opposing Islamist forces (Al Qaeda, the Taliban, and Pakistani Volunteers). The objective of the game is for the Coalition to destroy Al Qaeda and establish the basis for a stable Afghanistan such that a new civil war will not break out later. The game covers the period of October 2001 (the initial US invasion) to March 2002 (the conclusion of Operation Anaconda).
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Mike Force is a solitaire wargame covering US Special Forces Operations in South Vietnam’s I Corps and adjoining areas of Laos during the Vietnam War. In Mike Force, you play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC). Communist mobile forces will advance towards critical Free World bases and cities, and if they take them, can win the game.
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Modern War, Issue #46 - Game Edition
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Strategy & Tactics Issue #318 - Game Edition
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Foreign Legion Paratrooper is a solitaire wargame. The player controls the French forces. The game system controls various Opposition Forces (OPFOR). The game is played in missions (or scenarios). You can link the various missions into a larger campaign game. It is recommended that you first play a couple of games before playing a campaign game.
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Constantinople is a solitaire wargame system covering the Byzantine (or Later Roman) Empire in the late 7th and early 8th centuries, the era of the two Barbarian sieges of the great City of Constantinople (AD 672, 717). The player controls Byzantine and allied forces. The game system controls various barbarian forces: Caliphates of Egypt, Syria and Mosul, Khazar Khanate, Bulgar Kingdom, Slavic Tribes and Lombard Kingdom.
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World at War, Issue #43 - Game Only
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World at War, Issue #44 - Game Only
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Patton’s Third Army is a solitaire game system where the player takes command of General George Patton’s Third Army during the campaign across France in 1944. The game begins immediately following the Falaise Battle and continues through to 15 December, at which point Third Army was sent to fight In the Battle of the Bulge. Your goal as a player is to surpass Patton’s original record, thereby possibly forestalling Germany’s Ardennes Offensive and thereby gaining glory as a great general.
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Night Fight: Solitaire East Front Tactics is a solitaire wargame in which you command a Kampfgruppe group of German panzers infiltrating and attacking Soviet forces at night while the system runs the Soviet forces. The first scenario is based on an actual night action from the Battle of Kursk during elements of 6th Panzer Division infiltrated behind Soviet lines. There are also several other scenarios representing other night fights on the eastern front in 1943.
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World at War, Issue #53 - Game Edition
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World at War, Issue #53 - Game Only
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Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories.
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Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories.
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World at War, Issue #55 - Game Edition
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World at War, Issue #56 - Game Edition
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Commandos: Europe puts you in charge of a team of commandos operating in Europe (and North Africa) during WWII. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction. However, it is not quite that simple; you must choose weapons and equipment that will be the most efficient utilization of very limited resources; your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint” and minimal cost.
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Bastogne (Solitaire) is a wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War #17), but there are some significant differences.
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World at War, Issue #59 - Game Edition
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World at War, Issue #65 - Game Edition
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The Luzon Campaign, 1945 (LC) is a wargame, purpose-designed for solitaire play, which covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side.
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Operation Typhoon is a solitaire operational-strategic simulation that covers the final advance toward Moscow of Germany’s Army Group Center late in 1941. The player actively commands the German forces, while the rules system directs you in the handling of Soviet forces. The system allows the player to plan and execute his advance towards Moscow with the Soviet defending forces being randomly created in each hex dependent on the terrain. You win or lose, ultimately, based on the timely seizure of key areas on the map. Each game turn equals one or two weeks. Each hexagon represents 7.5 miles (12 km) from side to opposite side.
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