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Modern War, Issue #10 - Game Edition Modern War, Issue #17 - Game Edition
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Modern War, Issue #10 - Game Edition Modern War, Issue #17 - Game Edition

Target Iran

Target Iran is a solitaire simulation of a hypothetical US-Coalition-Israeli attack on Iran to destroy weapons of mass destruction (WMD) and other critical targets. The game begins with a "strategic" phase wherein the player conducts reconnaissance, cyberwar and mobilization (the purchasing of assets) for the actual attack, and then an "operational" stage, which is when your attack is actually executed.



Dien Bien Phu is a wargame covering the decisive battle of the First Indochina War in which elite French Expeditionary Force units defended an air-land base against the communist Viet Minh. The game covers the critical period of Viet Minh assaults and French counterattacks of March to May, 1954. Historically, the Viet Minh won the battle, overrunning the base. This led to the collapse of the French position in Indochina and eventual US involvement in Vietnam.
Modern War, Issue #20 - Game Edition Modern War, Issue #21 - Game Edition
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Modern War, Issue #20 - Game Edition Modern War, Issue #21 - Game Edition

Race to Baghdad: 2003 is a solitaire game in which the player takes command of Central Command Forces during Operation Iraqi Freedom. Your goal is to defeat Saddam Hussein’s forces in such a manner as to prevent a post-campaign insurgency from breaking out.

Kandahar: Special Forces in Afghanistan gives you command of a Special Forces team in Afghanistan from 2003 to 2013. Your lead your men on a variety of randomly generated missions; you choose your weapons and equipment, decide on how to posture your team, and plan your approach and method of extraction.

Modern War, Issue #23 - Game Edition Modern War, Issue #23 - Game Only
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Modern War, Issue #23 - Game Edition Modern War, Issue #23 - Game Only
Fallujah, 2004: Urban Assault in Iraq is a solitaire wargame system covering the Coalition fight to retake the city of Fallujah from Iraqi insurgents in 2004. This led to two battles, the first in April and the second in November. These became some of the biggest engagements of the Gulf War. The player controls Coalition forces while the game system controls the Opposition forces (the Insurgents), known in the game as OPFOR. Fallujah, 2004: City Fighting in Iraq is a solitaire wargame system covering the Coalition fight to retake the city of Fallujah from Iraqi insurgents in 2004. This led to two battles, the first in April and the second in November. These became some of the biggest engagements of the Gulf War. The player controls Coalition forces while the game system controls the Opposition forces (the Insurgents), known in the game as OPFOR.
Modern War, Issue #26 - Game Edition Modern War, Issue #28 - Game Edition
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Modern War, Issue #26 - Game Edition Modern War, Issue #28 - Game Edition
Invasion Afghanistan: The Soviet-Afghan War is a solitaire game that simulates the Soviet invasion of and the war in Afghanistan, 1979-89. The player controls Soviet forces, but the Opposition Force (the Resistance) is controlled by the game system. The war is played as scenarios in which you, the player, must accomplish various Missions to win. The game shows the war from the perspective of the Soviet command; It concentrates on its major historical objectives…victory is in terms of holding the cities, towns, and lines of communications. You can also win by destroying Resistance morale.

Objective Havana is an operational level, solitaire simulation of the planned-but-never-executed US invasion of Cuba in late 1962. The premise of the game is that President John F. Kennedy had ordered the US military to invade the island in order to remove Soviet missiles and nuclear weapons. Historically, the missiles were removed by a combination of American military and diplomatic pressure (known as the Cuban Missile Crisis), but the game looks at the “what if.” The player controls the US forces; the game system controls the opposing Communist reaction. The objective of the game is for the US to capture Cuba at the lowest possible cost in casualties.

Modern War, Issue #30 - Game Edition Modern War, Issue #30 - Game Only
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Modern War, Issue #30 - Game Edition Modern War, Issue #30 - Game Only

Enduring Freedom is an operational-level solitaire simulation of the US-Coalition invasion of Afghanistan in the wake of the 11 September 2001 terrorist attacks in New York and Washington. The player controls the forces of the Coalition (US, NATO, and the Northern Alliance). The game system controls the opposing Islamist forces (Al Qaeda, the Taliban, and Pakistani Volunteers). The objective of the game is for the Coalition to destroy Al Qaeda and establish the basis for a stable Afghanistan such that a new civil war will not break out later. The game covers the period of October 2001 (the initial US invasion) to March 2002 (the conclusion of Operation Anaconda).

Enduring Freedom is an operational-level solitaire simulation of the US-Coalition invasion of Afghanistan in the wake of the 11 September 2001 terrorist attacks in New York and Washington. The player controls the forces of the Coalition (US, NATO, and the Northern Alliance). The game system controls the opposing Islamist forces (Al Qaeda, the Taliban, and Pakistani Volunteers). The objective of the game is for the Coalition to destroy Al Qaeda and establish the basis for a stable Afghanistan such that a new civil war will not break out later. The game covers the period of October 2001 (the initial US invasion) to March 2002 (the conclusion of Operation Anaconda).

Strategy & Tactics Issue #142 - Game Edition Strategy & Tactics Issue #181 - Game Edition
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Strategy & Tactics Issue #142 - Game Edition Strategy & Tactics Issue #181 - Game Edition
Red Beach One is a solitaire wargame simulation of the assault on Betio Island.  The player assumes the role of commander of the US Marine forces attempting to take the island, using the historical units which conducted the original assault. He may also utilize support from airpower, engineers, and naval bombardment. The objective is to clear the island of Japanese defenders in the allotted time. The game system accounts for the Japanese defense (which, historically, was based on a static defense of fortified positions, with an occasional counter-attack). There is also an option two-player version. The Fall of Rome
Strategy & Tactics Issue #305 - Game Edition Strategy & Tactics Issue #305 - Game Only
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Strategy & Tactics Issue #305 - Game Edition Strategy & Tactics Issue #305 - Game Only
Armies of the White Sun is a solitaire wargame covering the fighting in China from the Marco Polo Bridge Incident through Pearl Harbor to the planned 1943 Operation Go-Go aimed at capturing Chongking and ending Chinese resistance at the national level. The single player actively commands the invading Japanese forces, while the rules system directs him in the deployment of the defending Chinese. The player wins by capturing key areas on the map. Throughout the game, the player selects units for an operational force, then maneuvers with that force to achieve objectives while fighting Chinese forces as they appear during operations. Armies of the White Sun is a solitaire wargame covering the fighting in China from the Marco Polo Bridge Incident through Pearl Harbor to the planned 1943 Operation Go-Go aimed at capturing Chongking and ending Chinese resistance at the national level. The single player actively commands the invading Japanese forces, while the rules system directs him in the deployment of the defending Chinese. The player wins by capturing key areas on the map. Throughout the game, the player selects units for an operational force, then maneuvers with that force to achieve objectives while fighting Chinese forces as they appear during operations.
World at War, Issue #38 World at War, Issue #44 - Game Edition
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World at War, Issue #38 World at War, Issue #44 - Game Edition
Ghost Division is a solitaire game in which you, the player, takes command of General Erwin Rommel’s 7th Panzer Division during the drive across Belgium and France in those heady days of May and June of 1940 (there are four German formations in the game that drive the events of play: The 7th Panzer Division, a regiment of the 5th Panzer Division, a regiment of SS-Totenkopf Division, and the 15th Motorized Corps’ non-divisional units, also representing OKW non-divisional units). Night Fight: Solitaire East Front Tactics is a solitaire wargame in which you command a Kampfgruppe group of German panzers infiltrating and attacking Soviet forces at night while the system runs the Soviet forces. The first scenario is based on an actual night action from the Battle of Kursk during elements of 6th Panzer Division infiltrated behind Soviet lines. There are also several other scenarios representing other night fights on the eastern front in 1943.
World at War, Issue #45 - Game Edition World at War, Issue #53 - Game Edition
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World at War, Issue #45 - Game Edition World at War, Issue #53 - Game Edition
Panzers East Solitaire (PES) is a simulation that covers the advance of Germany’s Army Group Center, starting on the first day of Operation Barbarossa and potentially extending to the last day of August later that same summer. The design supports both strict historical and alternative history explorations. That is, at the end of July, when the AGC offensive was historically shut down in favor of supporting extended drives by the flanking army groups, it’s possible that, if you’ve done better up to then than your historical counterpart, Hitler may authorize a continued and immediate advance on Moscow. You command the German forces while the system directs the handling of Soviet forces. You win or lose based on the timely seizure of key areas on the map. Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories.
World at War, Issue #53 - Game Only World at War, Issue #55 - Game Edition
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World at War, Issue #53 - Game Only World at War, Issue #55 - Game Edition
Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories. Commandos: Europe puts you in charge of a team of commandos operating in Europe (and North Africa) during WWII. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction. However, it is not quite that simple; you must choose weapons and equipment that will be the most efficient utilization of very limited resources; your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint” and minimal cost.