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Strategy & Tactics Issue #332 - Magazine
Strategy & Tactics Issue #332 - Magazine
Price: $9.99

Two Decisive Battles of the 30 Years War: Lutter 1626 & Wittstock 1636: The Thirty Years War (1618–48) was a prolonged struggle where the powers of Europe fought for religious, dynastic and emerging national objectives. And while the war spanned three decades, armies won decisive victories that changed the course of the conflict. Two of these battles were Lutter (1626) and Wittstock (1636).

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Strategy & Tactics Quarterly #11 - Thirty Years' War (NO MAP POSTER)
Strategy & Tactics Quarterly #11 - Thirty Years' War (NO MAP POSTER)
Price: $19.99

Thirty Years War – Violent Birth of Modern Europe: Modern Europe is the product of the gradual evolution of political, economic, and social institutions, interspersed with cataclysmic events as the old order resisted change.

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Strategy & Tactics Quarterly #17 - Napoleon’s Art of Battle w/ Map Poster
Strategy & Tactics Quarterly #17 - Napoleon’s Art of Battle w/ Map Poster
Price: $19.99

Napoleon’s Art of Battle: System or Genius? The rise of Napoleon Bonaparte to the French throne stemmed from a series of battlefield victories over the armies of every European dynasty. Those battles were sought by Napoleon after careful planning and maneuver to give him the edge on the contested field. This work examines the nature of that process, both in the weeks and days leading to the collision and the hours during which it was brought to fulfillment. more info
Strategy & Tactics Issue #216 - Game Edition
Strategy & Tactics Issue #216 - Game Edition
Price: $22.00

Asia Crossroads is a wargame simulating the "Great Game," the conflict between the British and Russian Empires in the 19th century for control of Central Asia. Central Asia was the frontier between the expanding Russian Empire in Asia and the British Empire in India. Central Asia also controlled vital trade routes. At stake was the fate of all of Asia. more info
Strategy & Tactics Issue #262 - Game Edition
Strategy & Tactics Issue #262 - Game Edition
Price: $39.99


Frederick’s War: War of the Austrian Secession, 1741-48

A wargame of intermediate complexity simulating the struggle for power in Europe during the highpoint of the Enlightenment,1741-48. It was the era of soldier-kings and enlightened monarchs, when powerful states maneuvered professional armies and fought to gain rich provinces.
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Strategy & Tactics Issue #268 - Game Edition
Strategy & Tactics Issue #268 - Game Edition
Price: $39.99

When Lions Sailed (WLS)
Designed by Joseph Miranda, WLS is an intermediate-complexity wargame of global naval conflict in the 17th century.
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Strategy & Tactics Issue #275 - Game Edition
Strategy & Tactics Issue #275 - Game Edition
Price: $39.99

Koniggratz simulates the most important battle of the Austro-Prussian War, fought near that town in Bohemia in July 1866. Using the new Musket & Saber Standard Rules from the folio game series, Koniggratz also includes new rules, such as Hidden Movement and Line Formation, to add additional situational realism, as well as presage augmentations to upcoming M&S series folio games. more info
Strategy & Tactics Issue #282 - Game Edition
Strategy & Tactics Issue #282 - Game Edition
Price: $39.99

War of the Pacific, Chile vs. Perú and Bolivia, 1879-1883 is a two-player, low-complexity simulation of one of the most decisive wars waged in South America during the 19th Century.

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Strategy & Tactics Issue #289 - Game Edition
Strategy & Tactics Issue #289 - Game Edition
Price: $39.99

War of the Austrian Succession is a wargame of Frederick the Great’s first military campaign, the First Silesian War of 1740-42. This was the opening War of the Austrian Succession which eventually involved the major powers of Europe. The intent of the game is to show operational level warfare in the 18th century Age of Kings. There are two sides in the game, Prussia and its allies (the Coalition), and Austria and its allies (Habsburgs).

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Strategy & Tactics Issue #245 - Game Edition
Strategy & Tactics Issue #245 - Game Edition
Price: $40.00

The Triple Alliance War (TAW)

A two-player, low-to-intermediate complexity, strategic-level simulation of the second-largest war ever fought in the New World (the largest having been the American Civil War).

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