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Sample Pack - Game Edition (All 3 Titles)
Price: $69.95

Sample Pack: One randomly selected back issue of Strategy & Tactics Game Edition, World at War Game Edition, and Modern War Game Edition. These sample packs are great for gifts and introducing friends to our magazines!
Modern War, Issue #30 - Game Edition
Price: $35.00

Enduring Freedom is an operational-level solitaire simulation of the US-Coalition invasion of Afghanistan in the wake of the 11 September 2001 terrorist attacks in New York and Washington. The player controls the forces of the Coalition (US, NATO, and the Northern Alliance). The game system controls the opposing Islamist forces (Al Qaeda, the Taliban, and Pakistani Volunteers). The objective of the game is for the Coalition to destroy Al Qaeda and establish the basis for a stable Afghanistan such that a new civil war will not break out later. The game covers the period of October 2001 (the initial US invasion) to March 2002 (the conclusion of Operation Anaconda).

Modern War, Issue #29 - Game Edition
Price: $35.00

Putin’s War: Reclaiming the Soviet Empire in Eastern Europe is a strategic-level, two-player wargame of low-intermediate complexity that covers the campaign that could occur if the Russian dictator decides to give up his strategy of incremental “opaque” warfare and instead simply try for a big win. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of such a war. It’s therefore almost fully strategic in its perspective, with only the most pastel of operational and tactical undertones added to enhance its tone and texture in those regards. Putin’s War takes two experienced players only about two hours to complete, and it’s adaptable for solitaire play.

Modern War, Issue #28 - Game Edition
Price: $35.00

Objective Havana is an operational level, solitaire simulation of the planned-but-never-executed US invasion of Cuba in late 1962. The premise of the game is that President John F. Kennedy had ordered the US military to invade the island in order to remove Soviet missiles and nuclear weapons. Historically, the missiles were removed by a combination of American military and diplomatic pressure (known as the Cuban Missile Crisis), but the game looks at the “what if.” The player controls the US forces; the game system controls the opposing Communist reaction. The objective of the game is for the US to capture Cuba at the lowest possible cost in casualties.

Modern War, Issue #27 - Game Edition
Price: $35.00

Players control actual and hypothetical combat units utilizing a wide range of technologies and forces to gain objectives. Modern Battles includes two games: Kaliningrad, covering a hypothetical Russian clash with NATO forces at the Russian Baltic Fleet forward base, and Mosul, a clash between ISIS and Coalition forces in Iraq. There are two players in each game, commanding opposing forces. Both games use a main body of shared rules, and each also has its own scenario special instructions.

Modern War, Issue #26 - Game Edition
Price: $35.00

Invasion Afghanistan: The Soviet-Afghan War is a solitaire game that simulates the Soviet invasion of and the war in Afghanistan, 1979-89. The player controls Soviet forces, but the Opposition Force (the Resistance) is controlled by the game system. The war is played as scenarios in which you, the player, must accomplish various Missions to win. The game shows the war from the perspective of the Soviet command; It concentrates on its major historical objectives…victory is in terms of holding the cities, towns, and lines of communications. You can also win by destroying Resistance morale.
Modern War, Issue #25 - Game Edition
Price: $60.00

Special Edition

October War is a wargame of the 1973 Arab-Israeli War. There are two Theaters of Operation: Sinai and Golan, both portrayed as a point to point system (since most of the major actions were fought over key points or lines of communications). There are two players in the game, one commanding the Israelis, and the other the Arabs, and the game emphasizes critical factors of the conflict, but allows for large units to break down into smaller units, representing organizational flexibility and cohesion. The game is driven by the drawing of event markers which represent major tactical and strategic factors that affected the course of the campaign historically.

Modern War, Issue #24 - Game Edition
Price: $35.00

Ambush at LZ Albany depicts the ambush of US air cavalry units by the North Vietnamese Army on 17 November 1965, during the Pleiku Campaign. Turns cover one hour, with multiple impulses driven by a random chit draw. Additional chits add extra assets like artillery and air power. US and NVA platoons maneuver through areas of jungle, sawgrass, and clearings. Leaders magnify unit abilities but are vulnerable. The NVA player is bent on maximizing US losses before being overwhelmed by firepower. The US player must stabilize the situation, maximize NVA casualties, and evacuate wounded to prevent their falling into enemy hands.
Modern War, Issue #23 - Game Edition
Price: $35.00

Fallujah, 2004: Urban Assault in Iraq is a solitaire wargame system covering the Coalition fight to retake the city of Fallujah from Iraqi insurgents in 2004. This led to two battles, the first in April and the second in November. These became some of the biggest engagements of the Gulf War. The player controls Coalition forces while the game system controls the Opposition forces (the Insurgents), known in the game as OPFOR.
Modern War, Issue #22 - Game Edition
Price: $35.00

New World Order is a grand tactical wargame of battles that were, or could possibly be fought, in the era since the fall of the Berlin Wall, and even into the near future. Players control actual and hypothetical combat units using a wide range of technologies and forces to gain objectives. Two scenarios are included: Kiev, covering a hypothetical Russian clash with NATO forces at the Ukrainian capital, and Ulaan Baatar, a hypothetical clash between Russian and Chinese forces at the Mongolian capital.