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World at War, Issue #53 - Game Only
World at War, Issue #53 - Game Only
Price: $29.00

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories.
World at War, Issue #50 - Game Only
World at War, Issue #50 - Game Only
Price: $53.00

Special Edition

Zhukov’s War
covers the pivotal middle period of the titanic struggle between Hitler's Germany and Stalin's USSR, from July 1942 - July 1943. Strategic options abound for both players; victory goes to the one best able to carry out the chosen strategy, while maintaining a reserve to contain sudden enemy action or exploit an opportunity.
World at War, Issue #48 - Game Only
World at War, Issue #48 - Game Only
Price: $29.00

Duel in the North: The Leningrad Campaign, Jun-Sep 1941. This design covers the campaign of Germany's Army Group North, from the border to Leningrad, during the first year of the war in the east. This game uses the same rules system as Sedan: The Decisive Battle for France, May 1940 (W24), Tobruk: Operation Crusader, Nov-Dec, 1941 (ST278) and Duel on the Steppe (ST285), albeit with some occasional modifications appropriate to the scale and theater portrayed.
World at War, Issue #42 - Game Only
World at War, Issue #42 - Game Only
Price: $29.00

Pacific Battles: Shanghai is a wargame series of several campaigns in the Pacific Theater of Operations in World War II. The system emphasizes the operational level of these campaigns, and deals with land and air operations. This is a two-player game. One player controls the Japanese, the other the Allies. Shanghai is the third game in the series. It covers the entire land-air campaign for that strategic Chinese city of Shanghai, August to November, 1937.
World at War, Issue #39 - Game Only
World at War, Issue #39 - Game Only
Price: $24.00

France Fights On. This alternative history wargame examines the strategic and operational possibilities inherent in the campaign that would’ve occurred within France in June 1940 if that country’s government had resolved not to give up, as was the case historically. The assumption is that they instead chose to evacuate as much of the French Army as possible to France d’Outre Mer(Algeria). The resultant campaign, then, is one of strategic retreat and pursuit. The German player must try to destroy as much of the evacuating French force as possible, while keeping his own losses to a minimum in doing so.
World at War, Issue #46 - Game Only
World at War, Issue #46 - Game Only
Price: $29.00

Yamato Unleashed. US forces returned to the Philippines in October 1944. In a desperate attempt to halt the US landings, the remnants of the Japanese fleet sortied. While the last carriers, with only a few planes between them, drew off the massive US carrier strike force, a flotilla of Japanese battleships and cruisers descended on the American invasion fleet in Leyte Gulf. As the Japanese ships rounded the island of Samar, they ran into two task forces of US escort carriers.
World at War, Issue #60 - Game Only
World at War, Issue #60 - Game Only
Price: $33.00

Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall.
World at War, Issue #25 - Game Only
World at War, Issue #25 - Game Only
Price: $24.00

Keren: Bloody Anglo-Italian Battle for Eritrea, 1941.

World at War Issue #12 - Game Only
World at War Issue #12 - Game Only
Price: $24.00


1940: What if

The conjectured departure from the historic timeline that resulted in the design of this game is assumed to have taken place in mid-September 1939. Hitler receives a flash of intuition. He concludes it would be a waste of time to redeploy the Wehrmacht to the western front in 1940. He tells his generals: “The time will never be better to destroy the Bolshevik power than in the coming year, and he decides to move east.

All of which has resulted in this low-complexity, strategic-level, alternative history wargame.