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World at War, Issue #76 - Game Only
World at War, Issue #76 - Game Only
Price: $35.00

Operation Jupiter: Churchill’s Plan to Invade Norway, 1942 (OJ) is an intermediate complexity, two-player wargame simulating the possible events that could have unfolded during the first 30 days of this planned but never run World War II campaign. The British prime minister had intended it as a strategic alternative for the Anglo-American invasion of French North Africa in November 1942 (Operation Torch). Operation Jupiter was envisioned by Churchill (as stated in his memorandum of May 1942) to be a second front (on a small scale) that would gain possession of the northern airfields in Norway and establish a force that would keep open the northern sea route to Russia.

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World at War, Issue #75 - Game Only
World at War, Issue #75 - Game Only
Price: $35.00

Centrifugal Offensive: The Japanese Campaign in the Pacific, 1941-42 is a solitaire, strategic level wargame of the initial Imperial Japanese campaigns in the Pacific War, 1941 to 1942. The player commands the Japanese forces, with the Allies are controlled by the game system. The player's objective is to accomplish campaign objectives ahead of the original schedule, thereby forestalling the inevitable US-led Allied offensive.

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World at War, Issue #74 - Game Only
World at War, Issue #74 - Game Only
Price: $35.00

Munich War: World War II in Europe 1938 is a two-player game. One player commands the Axis, controlling Germany and the countries aligned with Berlin. The other is the Allied player, who controls the anti-German forces. It is an operational level simulation of a hypothetical World War II in Europe that began in the fall of 1938. The assumption is that the British and French governments did not back down at the September 1938 Munich conference when Hitler demanded the Sudetenland from Czechoslovakia and instead went to war with the Third Reich.

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World at War, Issue #73 - Game Only
World at War, Issue #73 - Game Only
Price: $35.00

Spring Awakening is a two player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The offensive failed in the face of Soviet resistance, and the ensuing Red Army offensive swept into Vienna. While historically, the situation was dismal for the Third Reich, the objective is for players to do better than their historical counterparts.

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World at War, Issue #72 - Game Only
World at War, Issue #72 - Game Only
Price: $35.00

Paratrooper is a two player game system simulating airborne operations from World War II to Korea. Each game in the system will include one or more scenarios, representing different airborne operations. This first game includes two scenarios. The first is Palembang: The Air Assault on Sumatra, February 1942, the Japanese airborne operation that attempted to gain control of the Dutch East India oilfields. In the second, Primosole Bridge: The Clash of Airborne, Sicily July 1943, the British 1st Airborne Brigade clash with the German 1st Fallschirmjaeger Division. Units represent airborne (parachute, glider) and ground forces at the company and platoon level.

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World at War, Issue #67 - Game Only
World at War, Issue #67 - Game Only
Price: $29.00

The Battle of Changsha is a two player, operational level game of the second (September to October 1941) battle for Changsha, China, capital of the Hunan Province. The first Battle of Changsha had been fought in 1939 as part of the Second Sino-Japanese War and resulted in Changsha being the first Chinese city to successfully repel the Japanese advance. The second battle in 1941, resulted in the city being captured (after most of it was destroyed in a fire) by the Japanese, and then being recaptured by the Chinese 9th Army Group commanded by Gen. Xue Yue.

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World at War, Issue #60 - Game Only
World at War, Issue #60 - Game Only
Price: $33.00

Eisenhower’s War (EW) is a two-player wargame covering the final 11 months of World War II in northwest Europe, from D-Day through the end of April 1945, when the Anglo-Allied campaign in the west effectively came to its end. The game is also easily adaptable for solitaire play. The political boundaries shown on the map are those drawn by Hitler prior to his downfall. more info
World at War, Issue #53 - Game Only
World at War, Issue #53 - Game Only
Price: $29.00

Strike & Counterstrike (SCS) is purpose-designed solitaire wargame that covers the Soviet counteroffensive against German Army Group Center (AGC) from early December 1941 to the end of April 1942. The single player actively commands the Soviet forces, while the rules system directs him in the deployment of the opposing German force. The player wins with the Soviets by seizing control of key territorial objectives. Games may also end in draws or German victories. more info
World at War, Issue #50 - Game Only
World at War, Issue #50 - Game Only
Price: $53.00

Special Edition

Zhukov’s War
covers the pivotal middle period of the titanic struggle between Hitler's Germany and Stalin's USSR, from July 1942 - July 1943. Strategic options abound for both players; victory goes to the one best able to carry out the chosen strategy, while maintaining a reserve to contain sudden enemy action or exploit an opportunity.
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World at War, Issue #48 - Game Only
World at War, Issue #48 - Game Only
Price: $29.00

Duel in the North: The Leningrad Campaign, Jun-Sep 1941. This design covers the campaign of Germany's Army Group North, from the border to Leningrad, during the first year of the war in the east. This game uses the same rules system as Sedan: The Decisive Battle for France, May 1940 (W24), Tobruk: Operation Crusader, Nov-Dec, 1941 (ST278) and Duel on the Steppe (ST285), albeit with some occasional modifications appropriate to the scale and theater portrayed. more info