Ticonderoga simulates six engagements in the
region between the upper Hudson and lower Lake Champlain, specifically the area
between northern Lake George and Fort Carillon (a.k.a. Ticonderoga) during the
French and Indian War (1755-58). The game system emphasizes the importance of
leaders, and highlights the role of individual command skills, circumstances
and luck. Throughout the game, leaders’ skills are tested as their units
maneuver and fight, and every leader has the capacity to be “inept,” “capable”
or “exceptional,” varying from engagement to engagement.
includes a lot of randomization; so every game may vary in tempo. One game may
involve more soldiers than another, and often the quality of the lower-level
(unnamed) leaders will be different. There are three campaign and three raid
scenarios, featuring many units for the longer games and fewer for shorter ones
(280 counters total). Each hex on the Strategic Map represents 1.5 miles,
whereas each hex on the Tactical Map (for the area near Ticonderoga) represents
just 400 yards. Individual units represent from 50 to 800 men, and leader chits
each represent a single commander, sometimes a famous historical figure, at
other times an unknown man of low-rank.
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