Home > Back Issues > S&T Back Issue > S&T Magazine Edition >

Strategy & Tactics Issue #266 - Magazine Only



 
Price: $6.00

Stock Status:In Stock
Availability:: Usually Ships in 1 to 2 Business Days
Product Code: ST266M

  
Description
 
Julian, designed by Joseph Miranda, is a wargame of intermediate complexity simulating the situation across the Roman Empire in the 4th century AD. There are two opposing players: Roman and Barbarian. The Roman player represents the high command of a centralized empire; the Barbarian player represents the various chaotic forces working to destroy that empire. The Roman objective is to reconsolidate the threatened empire and secure its frontier regions to prevent further barbarian invasion. The Barbarian objective is to grab as much Roman territory as possible. The game systemis based on the one originally presented in our earlier S&T games: They Died With Their Boots On, Volumes 1 & 2.
The Barbarian side is divided into “forces,” each representing an independent people or coalition of tribes, such as the Goths. The Persians and Armenians, though commanded in the game by the barbarian player, are considered “civilized” forces (along with all Roman and rebel units).

Each turn represents one year. Each hexagon on the map represents 100 miles (162 km) from side to opposite side. Each unit represents 10,000 to 30,000 troops and camp followers, etc. Special rules cover such things as: usurpation, stratagems, random events, reinforcements, pursuit, taxation, Caesar and Augustus units, naval movement, fortresses and bases, fog of war, the Huns, political crises, tribal homelands, militia, field armies, supply trains, pursuit combat, amphibious operations, pillage, civic works, and more. The turn sequence is as follows.

I. Stratagem Marker Phase

II. Operations Phases

A. First Operations Phase

1. Reinforcement Sub-Phase

2. Movement Sub-Phase

3. Combat Sub-Phase

4. Pillage Sub-Phase

B. Second & Subsequent Operations Phases

III. Game Turn Inter-Phase

A. Return Phase

B. Taxation Phase

C. Supply Attrition Phase

D. Crisis Resolution Phase

E. Game Turn Advance


OTHER ARTICLES

  • Julian: The Roman Empire in the 4th Century AD
  • Hard-Learned Lesson in Tactical Deployment: The Battle of Camden, 1780
  • Reagan’s War on Terror



Share your knowledge of this product with other customers... Be the first to write a review

Browse for more products in the same category as this item:

Back Issues > S&T Back Issue > S&T Magazine Edition
Back Issues > S&T Back Issue
Back Issues
All Magazines/Books by Era
All Magazines/Books by Era > Ancient to Renaissance