Strategy & Tactics Issue #241
Twilight of the Ottomans: World War I in the Middle East
World War I in the Middle East (TOTO for short), is an
intermediate-complexity simulation of the Ottoman Empire's campaigns,
and those campaigns waged against that realm, during World War I.
player controls the Ottoman forces along with other Central Power
units. The other player controls the various Allied contingents. TOTO
has been designed by Joseph Miranda.
and exploitation of victory points is central to play of the game.
Players begin with a designated number of victory points, which they
may keep, or expend them to gain reinforcements and execute other
actions. Players gain new victory points as a result of achieving their
strategic objectives. Players lose victory points when they suffer
losses in combat. To win, you must have more victory points than your
opponent; so play becomes a competitive balancing act between attaining
new objectives without spending too many of your previously earned
victory points to do it.
Each player has a range
of unit types available: infantry, cavalry, expeditionary combined arms
forces, early mechanized units, air and naval, as well as guerrillas
and the major personalities of the era, such as Lawrence of Arabia.
Logistics are also critical, as players utilize supply units to enhance
their movement and combat capabilities.
34x22" large-hex map covers from Mecca and Medina north through
Mesopotamia to the Caucasus, west to the Nile Delta, east to Persia,
and northwest to Adrianople, at 87 miles per hex. Each game turn equals
a quarter of a year.
There are 280 half-inch,
NATO-style (and some iconic), unit-counters. Units of maneuver are
primarily divisions, but numerous corps, brigades, regiments and
battalions are also included in the orders of battle.
are two short scenarios, one early war and one late war, along with a
full campaign game. The rules run to approximately 15,000 words; so two
experienced players can finish the campaign game in about six hours.