Strategy & Tactics Issue #240
1066 The Battle of Hastings is a wargame of
intermediate complexity, designed by Joseph Miranda, simulating the
historic struggle to gain control of Britain during that crucial year
of the 11th century.
That struggle saw the Anglo-Saxons, under
King Harold, defeat the Vikings, only to in turn be defeated by the
Normans from France led by Duke William. His victory eventually led to
the establishment of the modern British nation. 1066 can be played by
two, three or four, each representing a different side: Anglo-Saxons,
Normans, Vikings and Britons (the latter representing an amalgamation
of the various peoples then indigenous to the island).
the 12 game turns represent a calendar month. Each fully iconic,
large-size, unit represents roughly 1,000 to 5,000 fighting men or key
individual leaders along with their elite 'household' troops. Each
square on the 34x22" map represents 40 miles across, with all of
England, Wales and southern Scotland, as well as the north coast of
France, depicted on it.
Each player has a variety of military and
political instruments with which he can attempt to gain control of
Britain. Every tactic and stratagem available historically to the
would-be kings of England – from diplomacy through treachery, the laws
of fealty and homage, vassalage, appeals to the Pope, assassination,
pillage, shield walls, fortification, heavenly omens, gold, spies,
rebellion, navies and, of course, savage warfare – are again in play
The game contains one scenario, with adaptive rules that
allow it to be played by two, three or four opponents. The rules
contain approximately 14,000 words, which will allow experienced
players to get through a complete game in about four to six hours.