Strategy & Tactics Issue #239
Winged Horse: Campaigns in Vietnam, 1965-66,
is a simulation of the critical fighting that marked the first months
after massive conventional US intervention into the Second Indochina
This is a two player wargame of intermediate complexity
designed by Joseph Miranda. One player controls the Communists, the
other the Free World Forces. Each game turn equals one week, and each
hexagon represents 25 miles. The units of maneuver for both sides range
from battalions up through regiments, brigades and full divisions. The
game includes one full-size (34x22") large-hex map and 280 half-inch,
NATO-style, counters. All of South Vietnam, plus the border regions of
Cambodia, Laos and North Vietnam are on the map, and the orders of
battle include all the units of both sides that participated
There are two scenarios: one short, with only five
game turns in the autumn of 1965, and the other long, covering the
entire period of the early American war with a full 20 game turns. The
rules contain approximately 16,000 words, which works out to two
experienced players being able to get through the campaign game in one
long session of about six to eight hours.
The period under
consideration was one of intense conventional warfare, as guerrilla and
counter-insurgency operations temporarily moved into the background.
Both sides rushed to plot major offensive operations because their high
commands sensed there was the possibility to decide the entire war. For
their part, the North Vietnamese sought to test the mettle of the
arriving Americans, to see if a knockout blow could be struck against
the new enemy. On the other side, the American high command planned to
use its army's premier division, the newly "airmobile" 1st Cavalry, to
carry the war into the enemy's infiltration routes and supply centers.
The resultant clashes in the A-Shau and Ia Drang valleys, and elsewhere
across the region, have become legendary.